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After two updates to the combat system, the [Gravity Weapon - S100] has now completed its core development work.
Now, I can give you a brief overview of its features:
Its notable drawbacks include low ammo capacity, slow fire rate, and a significant damage drop-off curve.
[1] In standard mode, the S100 operates like a traditional shotgun, firing high-pressure energy-packed projectiles that cause multiple explosive damages to the enemy.
This attack method is highly effective at tearing apart the enemy's limbs, leading to system failures and causing further damage.
[2] By equipping the charge module, the S100 unlocks a charged three-round burst firing mode in standard mode, allowing it to output higher damage in a very short amount of time.
[3] With the gravity module attached, the S100 gains a gravity attack mode similar to the Z-Gun in 'gantz'. After charging the weapon, it can deal devastating destruction within its calibrated range of enemies.
[4] Upgrading the gravity module further allows the S100 to overcharge in up to three stages. Players can generate larger area-of-effect and more terrifying gravitational impact effects by charging for longer periods.
The Gravity Weapon S100 will serve as a design template for future weapons.
Of course, my imagination has its limits, so I'm reaching out to all of you. If you have interesting sci-fi weapon design ideas or if you have vivid memories of unique weapons from a sci-fi work, please share them with me via email.
Furthermore, I can confirm that our protagonist's next weapon will be a sci-fi firearm powered by 'electricity,' and it will complement the existing S100 Gravity Weapon nicely. 
断肢系统 - 模块1- 视觉效果





举例来说:
这种逻辑的设定, 其目的就是为了让断肢行为, 获得视觉爽快感以外的功能型意义.
密闭之城2.0中,敌人会持有多样性的武器装备.
玩家在承受这些敌人装备带来的威胁之时, 也可以战略选择性的攻击并截断这些肢体.
以基础怪物为例:
[1]玩家既可以将离子切割刃快速投掷而出, 依靠其锋利及高速的特性, 对选定目标产生一次强烈的贯穿切割伤害.
[2]也可以将离子切割刃纵向遮挡在身前, 形成一个缓步向前的临时护盾. 护盾能够对触碰的敌人造成击退伤害的同时, 也可以对投掷物和子弹进行反弹.