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Here is the first look at the UI. Iāve made an example character that looks like heād be a natural with a crowbar. You can choose between two body types and five faces per body type. There are currently 28 different types of hair and 10 facial hair choices, so you should have a good amount of freedom in choosing how you want to look in the game. The color palette for hair color is set to a few predetermined colors, but it is not set in stone. Is this something youād like to see either expanded or changed? Are there some other things youād like to us to answer about this feature? Feel free to ask!
There will be ways to change your looks after you start the game, so you donāt need to be stressed about creating the perfect character from the get-go.
Coming back from Dysmantle, the ambiance overrides. Some places, objects, or situations call for a dramatic change in lighting. When you get near one of these strange pylons (it looks menacing, doesnāt it?), you will immediately notice the shift in vibe and likely think that this thing might just be a vessel of eternal evil or something like that. Distance to these objects of malice will have other adverse effects as well. It also seems like someone is trapped in there, requiring a rescue operation!
If you are engaged in battle, a stamina bar will appear with some important shortcuts you should keep in mind if you want to survive. You can block with both shields and weapons. The grade of your shield will dictate whether any damage will seep through. You can also block with weapons, but they will let a lot more damage through. However, if you time your block just right, you will execute a perfect block, negating all damage and opening the enemy to a counterattack.
Do note that electricity and water do not mix. If you see weird discharges near unexplained items, stay away!
Until next time!
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