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Regarding equipment system adjustments, the first major optimization focus is on separating equipment and affixes, which used to be bound together. You can now freely and flexibly adjust equipment affixes by socketing "Affix Gems" into your gear, allowing you to build your own custom builds.
The second optimization focus is on the in-game forging system. Our optimization direction this time aims to repurpose the forging system into a welfare system for players. From now on, forging will no longer consume Gyldenblod. Instead, equipment can be forged by spending materials and time—IRL time. This means the forge continues working even when you're offline! This change is aimed to satisfy hardcore players' progression needs while keeping equipment production frequency through extended forging times. This is to avoid the situation from the last test where the forging system led to major dysfunctions in the equipment trade market.
(Mercenary - Bond of Rivalry, Mercenary - Skullcrusher, Sorcerer - Blind Eye Staff, Shadowstrix - Serpent's Whisper, Shadowstrix - Venomfang, Blackarrow - Deathclaw Hunter, Seer - Byrnes's Ash Urn, Seer - Absolution)
That's all we have today for the developer update on in-game equipment! Let us know what you think in the comments section, or raise out any questions you may have! We'll respond to hot topics!
