Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


After clicking "New Game", a few dialogues appear, just that simple.
In my naivety, I realized I needed to create a game script engine system, but as a DEMO, I hadn't added the script engine yet.



Then I realized this problem - I simply didn't have enough resources to get these art assets I wanted, so after spending 8,700 RMB, I chose to archive this project and stop continuing.
I decided to strictly follow this table and immediately began working on the game mechanics design.

This prototype was rough, but its greatest value was displaying the game in my mind in image form, and I knew that these settings in the prototype wouldn't have particularly big changes later.
After solving the art resource problem, I started developing a simple game engine from scratch. Though I call it an engine, the most core part was just one thing - the game event script engine, because the entire game was **event-driven**.
