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Now... onto the creations!















Greetings Shoe-Hunters!
To begin this journey, you’ll need to wander around the Dirac Containment Wing in Cascade Laboratories, after you have finished the
There is also a new unlockable character head, but you’ll have to work for it.




Oh, and wall-mounted item stands are now an option for home decoration. There’s also a few more goodies, but shhhh, shhh-shh shhh, quiet. Get on out of here as we tussle your hair and call you sport. You won’t get your Wishing Shelf gifts if you don’t go to bed.












No more carrying around 10 radfridges to get your sweat on, now scientists can level up their strength in the comfort of their own base! Sprinting into a wall repeatedly to level up Sprinting? Try the Exercise Bike instead!

Sheesh, we sure took our sweet time on that one, huh? Wild west of game development out here. Yeehaw.
Oh! And they’ll get out of your dang way. Traders will try to move if you bump into them, and you can also shove a particular ‘lil fella who gets underfoot a little too often. Should we add a bed for him or something?
There’s a new tie and two new ID Cards, which arrive with a whole new system we built to allow for ID Cards to have more variety in appearance and even dangly physics. There’s also a fun hat around here somewhere… Ah, no matter, we’re sure you’ll find it.
As always, no major or stat-boosted game content is locked behind this Home World DLC. It is JUST a cozy place for a base, if you so choose, and comes with cosmetics (including a new low-defense made-for-transmog armor set), a couple new furniture items, and a sprinkling of lore regarding the Home World itself. Some also say we did another convoluted secret, but those people have since turned to stone.
Anyway, we hope you enjoy this Home World - we had a lot of fun crafting it, and the art and level team knocked it out of the park... Or, garden, rather.

























Happy Halloween, scientists. We’re looking forward to seeing you with some piping hot pumpkin soup in Community Update #3, next week!
This is a living roadmap so, of course, subject to change. We’re all at the whims of aberrant meteorological phenomena and that one crazy idea that the lead computer scientist ran off into the woods to chase. But for the most part we plan to stay generally on track here.





















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