Чарльз Бронсон








alias "+boing" "+jump"
alias "+ding" "-attack; -attack2"
alias "+dong" "-jump"
bind "v" "+boing; +ding; +dong"

alias "+f" "+forward"
alias "+j" "+jump"
alias "-j" "-jump"
alias "-f" "-forward"
alias "+at" "-attack; -attack2"
alias "+jp" "-jump"
bind "v" "+j; +at; +jp" // jumpthrow
bind "alt" "+f; +j; +at; +jp;" // walkjumpthrow




-freq 240 -novid -tickrate 128 +rate 786432 -console +cl_interp_ratio 1 +fps_max 300 +exec autoexec.cfg


bind "mwheeldown" "+jump";
bind "mouse5" "voice_enable 0";
bind "mouse4" "voice_enable 1";
bind "c" "r_cleardecals";
bind "i" "cl_crosshairsize 999";
bind "o" "cl_crosshairsize 2.5";
sensitivity 0.9
volume 0.5
voice_scale 0.08
net_graphproportionalfont 0
cl_crosshair_sniper_width 1

bot_quota - how many bots you can add

bind "alt" "sv_rethrow_last_grenade"

r_drawclipbrushes 2

sv_cheats 1;bot_kick;sv_infinite_ammo 1;sv_grenade_trajectory 1; ammo_grenade_limit_total 5; mp_warmup_end; mp_roundtime_defuse 60; mp_roundtime 60; mp_startmoney 16000; mp_spectators_max 20; mp_autoteambalance 0; mp_limitteams 0; mp_freezetime 0; mp_restartgame 1;









alias "+boing" "+jump"
alias "+ding" "-attack; -attack2"
alias "+dong" "-jump"
bind "v" "+boing; +ding; +dong"

alias "+f" "+forward"
alias "+j" "+jump"
alias "-j" "-jump"
alias "-f" "-forward"
alias "+at" "-attack; -attack2"
alias "+jp" "-jump"
bind "v" "+j; +at; +jp" // jumpthrow
bind "alt" "+f; +j; +at; +jp;" // walkjumpthrow




-freq 240 -novid -tickrate 128 +rate 786432 -console +cl_interp_ratio 1 +fps_max 300 +exec autoexec.cfg


bind "mwheeldown" "+jump";
bind "mouse5" "voice_enable 0";
bind "mouse4" "voice_enable 1";
bind "c" "r_cleardecals";
bind "i" "cl_crosshairsize 999";
bind "o" "cl_crosshairsize 2.5";
sensitivity 0.9
volume 0.5
voice_scale 0.08
net_graphproportionalfont 0
cl_crosshair_sniper_width 1

bot_quota - how many bots you can add

bind "alt" "sv_rethrow_last_grenade"

r_drawclipbrushes 2

sv_cheats 1;bot_kick;sv_infinite_ammo 1;sv_grenade_trajectory 1; ammo_grenade_limit_total 5; mp_warmup_end; mp_roundtime_defuse 60; mp_roundtime 60; mp_startmoney 16000; mp_spectators_max 20; mp_autoteambalance 0; mp_limitteams 0; mp_freezetime 0; mp_restartgame 1;