This game is just like the manor it's about. Lots of cool components that only work together like 10% of the time. If it was just a puzzle/adventure game, it would've been fun. If it was just about assembling the house, that could've worked. The components just don't fit together, which is the exact same experience I got for like 20 days in a row trying to connect the boiler to the pump.
When you're allowed to do puzzles, they [mostly] work pretty well; When you're allowed to see the story, it's pretty good. But you're not allowed to do the puzzles or see the story. You'll get to do that, just spend 15 days of drafting over and over again, getting half of what you need.
Less saltily, my comments for the devs: 1) Fix your bugs. The tomb is broken, the boiler room will less you out but not back in if you depower the door, the kennel just doesn't work like 15% of the time. 2) Don't have inconsistencies in how things are represented [make the wooden barricade brick instead, considering the power sledge says brick walls and every single other use is a brick wall]. 3) Let shortcuts just be shortcuts. You don't have to put a card lock on the elevator. 4) Make work matter. Congrats, you solved the mirror room, isn't it cool that the middle button only inconveniences you?
I know there's more to this game, and I want to experience it, but for me, right now, I can't make myself throw another 20 days to get nothing done.
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