Had a lot of hope for the game, but... there are a lot of issues.
There seems to be massive memory leak problems, with the longer you play in certain areas the worse your performance gets until it eventually becomes unplayable and you must restart to fix it, but im sure they can fix that EVENTUALLY.

First of all, lets get into the gameplay. Object inertia is strange, so you can move heavy objects rather easily (obviously with some resistance), but this doesn't scale very well with small objects. Weapons seem to have a lot of restrictions on just how fast you can swing them which leaves you feeling rather weak when fighting enemies or breaking stuff. This leads the player to develop an in-game swing that may work for dispatching enemies but feels odd and unnatural, and frankly pathetic. I would like to see them take some object manipulation ques from Blade&Sorcery, because the dev for that game nailed it, and repositioning your hands didnt require dropping the object and grabbing it from a different angle in that game.
Also, your arms are physical and thus have a very real possibility of ending up on the other side of a wall than your body or trapped in some broken geometry; at this point it is a dice roll whether you can free them or not.
The game sets itself up for success at the start but soon you start seeing the world devolve into frequently copy&pasted assets, the same graffiti you've read 10000 times on every wall, and sections of levels that look like they were prototyped in simple shapes but just were never finished.
Enemy variety involves nullmen, nullmen, nullmen with more health, nullmen, gun guys that die in a single headshot with any gun, and uh... a spider, and all nullmen behave similarly, which makes for a not to engaging experience once you've killed so many of them since they are EVERYWHERE.
Arena mode isn't fun because the combat isn't too spectacular like I previously said.
Sandbox mode just seems like a waste of time unless you love fighting nullmen, because good luck trying to create anything with it.

On to non-gameplay factors. The story is just... bad. I was very impressed with the beginning of the game as you get a lot of background, history, little details and the like, but most of that disappears later on and is few and far between. I get the game is trying to do the "show don't tell" thing, but I didn't feel engaged at all throughout the entire thing and that led the ending to have no impact as well. Occasionally they give you a little exposition in the form of videos of real people talking to you on monitors throughout the game, but they are the worst actors imaginable with no ability to convey urgency or say much that matters. If you play through the entire game and all you get out of it is "Nullmen love watermelons" literally no-one can blame you, as that is the one thing they make abundantly clear and the rest is poorly conveyed.

Despite all this, it *is* one of the few actual game-length games out there for VR, and I commend them for attempting it. I think I got my money's worth out of it, especially since its a good game to show guests but I can say that about any vr experience. Part of the reason the story is so bad is because i'm almost 100% sure they were making this as a Half-Life game but had to scrap the HL themes after valve turned them down for collaboration of some sort, forcing them to come up with their own replacement. All in all it could have been much much better and the thought of what could have been leaves a sour taste in my mouth.

As an ending note, the game isn't really that hard if you have half-way decent aim with the guns, so if you are only worried about that from other reviews don't be too concerned.
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