Early Access Review
well to start off this review. I played robocraft back when it just added hoverblades. basically early early alpha. i played all day everyday nonstop till it came on steam. had to do some IRL duties. Came back to it now. and well. I'll start by saying i really really miss the "shop" and tech tree. I feel like it gave you freedom to spend your earned tech points on what you been drooling over next. This salvage crate idea. Eh. Theres no set economy. You can't have really good skills and a bot to match perfectly with those skills. and Grind to a end unlock and excitment. Now its, lets say two people. both equal. Well instead of getting more points as a motivation to keep going. One person can play one game. and unlock a ledgendary. Plenty of rares. While the other guy, is opening his crate. and gets only uncommon. you cant hold a ledgendary to a value like you used too. before you saw the price tag and you said wow. not for the little people apperently. now one person worked hard to get a ledgendary that he actually can use. the other unlocked one in the beginning and sold it with no second thoughts. The crates dont work very well. IMHO. also the combat. I liked the all in one smg. etc. not the weapon energy, or the each tier of a single type of weapon being unable to fire at the same time..
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