With operation medic bag officially concluded I can say with full confidence that I regret my time and money investment with this game, and any current or would be payday fans who may be curious about the game should just stick to payday 2 instead. The last year or so of updates has done almost nothing to address the game's core level design and game design issues and I highly doubt this game will ever recover from its horrible reception. so what happened?

Let's start with the game's launch. you need a starbreeze nebula account and for you to be logged into the service in order to play. during the beta this game's servers couldn't even handle 500 or so people without instability, so a full launch for a highly anticipated sequel was a recipie for disaster. Things have stabilized now but the atrocious launch put a sour taste in many people's mouths that's been hard to recover from still.

But what's still bad about this game now? The number one thing they got wrong was the heists. the only good one is no rest for the wicked: the steps make sense, there's multiple ways to approach the building, and the thermite mechanic rewards players who engage with it with less waiting. 90% of all other heist objectives involve either stealing random phones or standing in a completely open arbitrary circle to hack the wifi. Preplanning is gone as well, which further contributes to heists feeling repetitive and bland.

To top it all off, special emenies have all been completely neutered and almost never shake up the gameplay in any meaningful way. Snipers are way too reluctant to pull the trigger most of the time. tasers almost never actually use their taser, cloakers never attempt to hide and just mindlessly charge the player like a zombie, grenadiers literally do nothing, and bulldozers are way too easy to bait out their kick and cheese them to death. The whole package is a shallow imitation of what came before and feels like little more then a generic unreal4 shooter. your time and money are better spent elsewhere.
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