Early Access Review
To start with, I initially tried the demo and didn't like it because of the janky physics. I hadn't read the store page description, thus didn't understand that janky physics was a "feature" and not an accident. Then, the game launched. I saw the reviews, read the store description, and changed my expectations...and good thing too.

Despite the static map, limited area, and some lacking QoL things, the game IS fun. Again, the map seems rather small for this type of game, but when you consider the options you have (i.e. verticality), and everything else, it is quite expansive. I do still hope they expand it though.

I could say the same about the tech tree - initially it doesn't seem impressive, but it all boils down to how you use what's available to you. However, once again, I hope they expand on it.

As for the physics that I didn't initially like - well, it's like a puzzle. Once you get to the point where things start to get tossed around because of the volume of materials being moved/processed, you'll have to figure out how to minimize the chaos. In games like Satisfactory, you're worried about throughput and trying to min/max things based on transport speed, processing speed, etc. In THIS game, you're trying to limit crap just getting tossed around before it reaches where it needs to go. It's a different "automation" game, which is always welcomed.

Is the game perfect? No, I could think of several things I'd like to see improved, added, or changed. However, it is a good start for an Early Access game.

Try the demo, but realize that the janky physics are part of the charm - don't be like me...
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