GRIS is an incredibly pretty game.

All of it's elements (watercolour art, platformer style, orchestrated music) intertwine with eachother to deliver a polished experience that feels like a brief but emotionally driven platformer. While the game is up to your interpretation, the game has a concrete story, and not every person's intepretation will be correct. I was one of those people and it took me further thought after completing the story to take ALL of the concepts/pieces and come to the correct conclusion. For the sake of not ruining it for you, I won't explain it.

But once you see what it all means; why your character (Gris) is walking through a field of blood red winds, illuminating her path with yellow lights, befriending a little blue guy who eats apples. Why throughout the game, these introductions of colour are unlocked one by one, you start to see it's association with the crux of the story and why our world can feel lacking of colour, or a rainbow of hope. By the end, the GRIS world is a vibrant symphony of how the whole is greater than the sum of it's parts.

GRIS is a story about a girl who loses the colour in her world, and her journey to find them. If you ever had an experience or event where the colour in your life went missing for a while, this game will relate with you on a deep level.
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