I was one of the few people that managed to play this game without any crashes and minimal bugs. Absolutely not recommended.

Graphics:
Notable upgrade from the first one. It aged really well and it's easy on the eyes. All around, good.

Story:
Mediocre at best. Basically, "I have to find Juno to tell her I love her." Whatever. Starkiller clone has absolutely no other motivation or anything interesting going for him really. I didn't mind that much although the first one was much better.

Gameplay:
The gameplay is absolutely trash. While the combat underwent a significant and quite amazing upgrade, the overall gameplay is horrible. I LOVED killing enemies and using the force and every ability but it was stale as ♥♥♥♥. There are essentially 3 missions of which, the first one actually feels good because you are not aware of what awaits you on the other two. The other 2, are fluctuating between very bad and downright horrible. The total campaign took me 3.5 hours to "finish."

Unlike the first game, there is absolutely no enemy variety whatsoever. The troopers are the enemy. The harder enemies are re-skinned troopers and big trooper droids. There are troopers with lightsabers as well. The mission/objective design in all 3 missions is abysmal and totally unenjoyable. The environment/aesthetic of the first mission is great. (Cloud City.) It really distracts you from how boring the actual mission is. The boss was cool and creative though. I'll give it that.

The second mission takes place within a space-ship and is simply, trash. There is nowhere near enough combat to keep things interesting and you spend more time dragging things with the force to open doors and jumping from ledge to ledge than actually fighting and progressing. Of the 3.5-hour campaign, I must have spent around 30-40 minutes just dragging things to open doors. The objectives and mission design is downright insulting as well. Dropping the ship on Kamino was fairly cool but completely overshadowed by the previous mission where you did, pretty much the same thing but with a big monster instead.

The third mission is on Kamino (indoors) and it's pretty much the same thing as with Mission 2. No enemy variety, nothing interesting going on at any point and instead of spending 40 minutes dragging things to open doors, you spend 20 minutes jumping from platform to platform to find Vader, and another 20 minutes fighting him because he keeps ♥♥♥♥♥♥♥ running away and throwing edgy lines at you instead of actually fighting. Chasing him means - you guessed it- jumping from platform to platform again, watching 10 second force-use cutscenes while having little 20-second fights in-between. Rinse and repeat. Which is why I ended up ALT+F4'ing halfway through since it had been 20 minutes or something and Vader was still alive throwing one-liners towards me about how he''s gonna destroy me. I watched the endings on Youtube.

Cutscenes are a reoccurring problem in this game as there are SO.♥♥♥♥♥♥♥.MANY. Every little thing requires a small, "gameplay breaking" cutscene.

"STARKILLER, I'M DISABLING THE SECURITY LOCKDOWN."
>Gameplay stops and pans towards the door to show us that it's now open.
Repeat once every 2 minutes or so.

I swear, this entire campaign would be 1 hour long if you could remove all cutscenes and sections where you have to either drag things to open doors or jump from platform to platform.

It really is a shame. If they had simply taken the combat from this game and put it in the first one, we could have had one of the best Star Wars games ever made. Hell, if they kept the first game's formula of "Go to planet, kill jedi, come back" it would have been much more enjoyable. We could have seen different enemies, bosses, environments, maybe even objectives within the missions. Instead, we got this lazy, uninspiring piece of unpolished ♥♥♥♥ with a Star Wars theme on top. What a shame.
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