Here lies the game of a neglectful, hateful dev. Who in efforts to fix people 'playing the game wrong' lost track of why people play it in the first place.


Hades Star was a game with extremely varied play styles that allowed vastly different types of players to come together into one community. The varied game modes inside the game as well as huge amounts of freedom on how players approached each game mode catered to a wide range of different players. Fast pvp, slow teamplay based pvp, pve filled with unique strategies, all tied together with a system of long term development and currency management.


The game has of course developed problems over the years. The erosion of the matchmaker as people found and subsequently abused issues, a lack of content for end game players as they reached the top end. A lack of ways to support the game itself had players asking for cosmetic purchases on their own.


After years of nothing from the developers to fix problems and their growing impact on the social aspects of the game, we finally got a branch that things were changing, that things were getting fixed.


Unfortunately, we were the problem that the dev saw. We had been playing the game wrong all this time, and he had come to fix it.


With the start of major changes coming through the dev opened Early Access for players to test changes, along with communications in the public discord where we'd had little news for a long time. Communication that was a terrible mistake. The players involved in the EA were ignored, berated, belittled as addicts. Dev communications were erratic, swinging from nothing in months, to passive aggressive outbursts. Feedback was disregarded to such an extent that the dev made statements saying to ignore those in the discord, and in other instances blocked large sections of the active community.


And then we reached the end of EA. A product ignoring all the player freedoms that found Hades Star success has been pushed through. The game modes are more restricted, tied closer together with a manufactured scarcity mechanic that forces players into game modes that they would have otherwise avoided. The pvp elements have been pushed to the fore while the economy management and pve elements have been entangled with the pvp so you can't progress properly without it. The game systems have been reduced, and even the individual options in each game mode type have been restricted.


The freedoms that allowed players to specialise and find their own way to enjoy the game have been removed. It's now a game crafted for people to login, perform a checklist of daily tasks, and leave. While this may appeal to some, it's not the Hades Star we know, and it cannot support the system of varied players that kept the game and community thriving during the years of neglect.


Fair well, Hades Star. May you find your way to the player base that the dev actually wants.
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