Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem

United States


And I wish you a smooth recovery (as you mentioned in the comments below)
A link to my mod in the description with credit where credit is due would be much appreciated.
I wish you luck with your project!
I have a DST mod for a character in the works (still in early developement, though :P).
Among the things I'd like to implement, there is for example a custom teleport funnel that would replace the Wortox soul-hop cloud, and I'd like for it (alongside some other things) to change based on the current character skin (or customized) like you did in your "Colorful Souls" mod for Wortox.
I wanted to ask for permission to either:
a) use parts of the codes and assets to implement this feature within my mod without dependency from the original mod
b) code my mod to have dipendency from the original mod but add some options and change some icons
I listed the 2 options because
a) I'm not actually the coder, and I don't know how they would be able to implement it
b) you'd maybe prefer your mod's code/assets to not be implemented somewhere else
If you are okay with that, I will happily link to your mod for that aspect in the mod's description.
Have a good day