Early Access Review
“Father-Son Bonding, But With More Zombies”

Played on the Rosewood map with my son. We thought we were smart: “Let’s build a house in the woods, away from the hordes.” It was peaceful at first—chopping trees, hammering planks, pretending we were contestants on some post-apocalyptic HGTV. We even argued over furniture placement like it mattered.

Then the zombies came. And kept coming. Apparently, “hidden deep in the forest” translates to “prime real estate for undead Airbnb.” Especially if there was a helicopter event. Every time we thought we were safe, another wave rolled in. Cue us panicking, sprinting around the cabin like headless chooks, trying to patch holes while yelling, “WHY DID YOU OPEN THAT WINDOW?!”

But here’s the thing: it was incredible. Every run-in with the horde gave us that pure shot of adrenaline. When we survived the night, we were fist-bumping like we’d just won a race in the Special Olympics. When we died (which was often), we laughed, respawned, and swore we’d do better next time. Spoiler: we didn’t...

Project Zomboid is the most stressful, hilarious, heart-pounding family bonding experience I’ve ever had. Forget Monopoly—this is the real test of patience and teamwork.

Final Verdict: 10/10. Built a dream home, got evicted by zombies, still the best weekend ever.
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