MasterOfLazyness
Masta Lazy
Currently Offline
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This safe is too safe.
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For a Clicker game, it's got nothing but visuals.

The visuals are absolutely stunning for what we typically get for these sorts of games. The visuals and sound design are so good that it makes the game stand out in a crowd. (sound audio levels and balance could be better though)

Every character is nicely drawn and unique looking. They come with different looks and the UI itself is quite good, although far too large and tablet-like to me.

Your cast of back-up characters seem to talk endlessly with useless tidbits of information that takes up your screen.

Sadly, a lot of us are here for the actual gameplay. I thought it might play like Tap Tap Titan or Clicker Heroes where you collect friends/mercs to battle it out with. NOPE! Your main character does all the heavy lifting... or the FEVER button does. The Fever button is too easy to fill and only gets easier as you pump up your stats from the "Info" page. The info page gives passive bonuses that increasingly get Overpowered, very quickly. Even if you're enjoying what's on offer, you'll be derailed constantly by the Victory Screen that just shows stats and fills up your Plvl bar. I pretty much had the Story and Endless Mode Achievements done in about 40-50 Minutes. All that was left was playing some sort of Flappy Bird Rip-Off to collect some cheese. Thankfully those achievements are total cheese collected and not in a single run.

Even in Endless mode, your clicker-clicking ways get interrupted by the "Victory" screen as if this was a JRPG or something.

The story itself is insanely short and full of tropes you could find elsewhere. Friendship, adventure, stupidity, etc. I didn't enjoy it as at some parts it drones on for too long and doesn't seem to understand that "IT GET IT. Get on with the show already!"

Overall the upgrades are bleh, the story is meh, the content is, M.I.A, BUT DEM VISUALS DOE!

Anywho, I want them to make a better, longer game that's more of a Clicker or a unique spin than a childs storytelling game; which means they need to make a profit. With that said, I don't care to ask for a refund. Keep my money. I want to see what the devs make next.

As for someone reading this to buy or pass, if you got a few bucks for a short game to 100% then pick it up or wait for it to go on sale. It's worth a dollar or two for the visuals alone.
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