Other than the pre-release server issues that so many are pointing out, this game fundamentally has 2 main issues IMO:

- Game is always online; are you in the middle of a race? Not anymore, because the servers.
This includes races that don't even feature other players, such as Time-Attack events.
I can still play TDU:2 offline. Why not this?

- Races have forced matchmaking; Why?
If a race is meant to have more than 1 entrant, at least give us the option of playing against AI?
Forced matchmaking is hugely off-putting for some, being able to turn off matchmaking would make this a much more enjoyable experience.

Rest of the game (That the servers have allowed me to play) has its foibles, sure - graphics, physics, gameplay, mechanics and "Story" (If you want to call it that, typical racer 'storyline') are *Fine*, but don't expect anything groundbreaking.

Literally, if the above 2 main gameplay issues are addressed (As well as the server connection issues, but I'm assuming that'll be smoothed out around launch), this game will be worth a positive review.

**Edit, March 2025**

So they fixed the forced matchmaking in races - not only do you get to play in "Solo mode", not only do you get to pick the difficulty of the AI but, get this: In a revolutionary move, never before seen in the racing simcade space, you can even pause the game mid race!
How do they come up with this stuff!?

Sarcasm (Or vibe match of their own marketing, you choose) aside, this is a genuine positive improvement that has made the game at least worth playing a bit.

On top of that, it's rare now for there to be server connectivity issues, so you do actually get the chance to play the game.

However

The game is still online-only, as in it still lacks the offline mode seen in, say, TDU:2 - doesn't bode well for long term, uh, licensing(?) of a game at this price point, plus it's a basic expectation of a game of this nature, that can be found in almost all of its competitors.

Plus, the servers can still be a bit... iffy, even if they don't disconnect you.
I've been playing solidly for the last week - at one point, I joined an Ibiza session that had 5 other people in it. This ran at ~20fps until the game crashed.
This is not the case if there are 1-2 other people in a session, more than that and it seems to struggle.
Maybe it's for the best that I've only actually driven past 2 other people in the last week.

General foibles mentioned earlier are still there, probably won't be addressed and can generally be looked past.

Additionally, thanks to the improved servers and 'solo mode' races, I've now been able to play enough of this game to find a couple of new ones:

Firstly, client instability. I've spent the last week troubleshooting this almost as much as playing it, as it likes to crash a *lot*. My hardware hasn't changed and it's rare to find a game that crashes quite as often, and seemingly as randomly, as this one - especially when compared to other games of similar hardware requirements or released in a similar window.
It also sometimes simply doesn't launch - it'll launch into a white box, which immediately crashes.

Second, the sheer g r i n d.
End game (and some midgame cars) are expensive - as in, upwards of 5,000,000 credits.
Even the entry level Hypercars, needed for the endgame content, are what, 4.000,000?
(Unless you were in time to receive the free LaFerarri Aperta, which is very fast but handles terribly).
So, what if, with the exception of 5 races unlocked at like level 55, races pay between 13,000-28,000?
And what if most one-off missions pay, if you're lucky, 100,000 credits?
(With the exception of 5 that, again, unlock at level 55 - these are difficult times of the 5 very long races, but they pay 1,000,000 credits each, which is enough to purchase one (1) entry level hypercar, which you would have needed anyway to complete all of the events.)
Are you ready to grind for like a month for 1 car?
Do you want the new, proudly advertised Countach? 10,000,000
A Koeniggsegg? 12,000,000+
You get the idea.

Thirdly, the car delivery missions.
Most of these aren't too bad - be careful, don't rush and you'll be fine.
There are however a couple specifically on Ibiza that are ridiculous:
- Ferarri 812 Superfast delivery: The final 100 yards involve driving through a thin gate, down a small lip (Less than a curb) to the parking spot.
You will always take 1% damage here, regardless of how carefully you do it.
- Lamborghini Diablo delivery: Every time I have done this, a random NPC car has been parked in the parking spot covered by the finishing box.
Every. Single. Time.
Driving a ways away and coming back does not fix this, it simply changes what car is parked there.
You also cannot gently push the parked car out of the way - the only way to actually complete the mission is to literally ram the parked car out of the space so that you can park there, completely tanking your reward to the point it wasn't worth doing.

Finally, weather.
Okay, I get it, Hong Kong is a hot, humid environment.
It also rains a lot in the UK, but Forza limited that for the sake of gameplay.
If you're going to make a game that is, let's be honest here, primarily about driving supercars and hypercars very fast, it does not make sense to implement a weather system where half of the game's cars are practically undrivable 70% of the time because the roads are almost always too wet to get any traction.

All this considered and, while I don't want to change my original goal posts here, these do need work.

Most importantly IMO is still the offline mode - the rest can largely be ignored or played around, but as things stand there will come a point, probably not too far from now if the general 'success' of this game is anything to go by, where I will have literally wasted my time and money buying and playing a game that will forever be inaccessible.
I don't even care if we have to download whatever files you're hosting serverside in a 90GB update - at least I'll still be able to come back to and enjoy this game in 15 years, like I still do with TDU:2.



Update TL;DR,
Solo racing good, well done
Server stability good, well done
Still online only bad
General foibles still meh, not great
Crashy crashy client bad
Grind/race rewards bad
Delivery missions generally OK, couple that are bad
Hong Kong weather bad.

Wait for a very steep sale if you must buy this, or just play TDU:2.
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