Early Access Review
TL;DR Grind resources, make a few items, open a portal, grind resources, make a few items, open a portal.

This is my first review. I am giving it a thumbs down because too many ppl give it a thumbs up. The short and skinny is, it's a good game for the money, but it needs a lot more work.

Pros:
Fluid game play. The controls are very easy to understand and the using 1st and 3rd person view was nice.
Mobs scale well for your level.
Bosses are unique.
Graphics are well done for what it is.
The skill point system works well.
Block placement system is great.
Portal system is a good concept.

Cons:
The grind man the grind. Unless your into that kinda stuff. At the time of this review I was teamed up with another friend and I have to say that out of my 42 hours in, close to 25-30 was grinding reourses.
The maps are WAY TO SMALL. I created the largest world you can have and it was stupid small. I didn't mind the fragmented areas but having to make land bridges to get from one island to another was boring.
Cost of creating items needs to be adjusted. Titanium is retarded for the price and the cost needed for most items was higher then it should of been. Either you need more ore to make a bar or you need less ore to make a bar and the item cost requires more. Don't do both.
The energy needed for some of the later tier items are too much. Again if you are a grinder I guess its not bad.
Worlds do not have enough resources. Honestly using the mining drill was the fastest way to collect everything in the game cause you can take out 4 blocks at the same time. AoE clearing where resources is more efficient at finding them then a pickaxe doing a single target block.


My wishlist:
Cost for item creation balanced out. Each tier needs to be adjusted.
More spells.
Ranger needs to be expanded on. Give them a compainion or something that follows or helps attack.
REGEN...Warriors should have inate HP regen, Mages mana regen, and maybe Rangers get a movement boost.
Set items are actually set items and give bonuses.
Do away with additional attacks and multistrike and readjust the combat damage.
Potions that are actually worth a darn, other then HP or Mana Pots.
Darkness isn't pitch black in some areas. Cosmic area is really bad inside the domes.
Bigger worlds with more resources.
Mining tools that are worth using.

Anywho this is my 2cents.

Erkquake
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