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MMOs need funding, they need constant updates, patches, content etc, the team can't just make a game & relax while people buy it once for years to come, they have to keep working on it, they need to be paid to do it, fairly so, i'd be more than happy paying for a sub over having this method in game, cosmetics to get funding sounds great on paper but it's not.
They'll have to focus a team to cosmetics to keep making money not the game. Whales WILL buy up capsules which along with less invested players will inject funds too. For MMOs free is not free, there is always a catch.
MMO devs aren't Jesus working out of the goodness of their hearts for us no matter how dedicated they are, they are men & women with families & bills.
TLDR
Make it a sub game.
Paid official cosmetics PLUS community made ones for free.
No purchasing capsules with RW $
If empire conflict -mechanics- have some in-road for premium currency then the game is DOA and their CM needs to be someone who has some reading analysis skills. (Making the assumption that CL-Lutra is their CM). Anything monetized becomes a load-bearing mechanic, so it's unlikely to see that change.
The listed rewards (emotes, titles, fanfare) are cosmetic, but in the second link, under Authorities and Crown: “Any citizen can donate… If a citizen donates enough (threshold set by emperor), they ascend from citizen to noble.” This creates a system where empires can gain resources via donations, then sell raw or refined for profit.
The last section, Sieges, is also concerning: Hexite Capsules purchasable with real money are required to place siege cannons. It explains their function vs defenders, but not if capsules speed charging.
Ultimately, this system is fueled by premium currency, which will remain a problem long-term, especially once the game goes F2P. A real shame, since the gameplay and art style are otherwise enjoyable.
For a game based on player driven economy. To then add an RMT loophole will pollute the economy very very fast and make the gameplay of gathering, crafting, and grinding feel worthless when you see another person's empire built on RMT.
I am 100% in support of in game transactions to keep servers alive, Developers NEED to have an income to keep a game running and supported. But why design a microtransaction system in such a way that it causes the fundamental gameplay loop feel worthless or devalued.
This is a brilliant game and you should 100% have microtransactions especially if it is designed for free to play but maybe a rethink on those microtransactions is needed.
Me and my buddies shall move to a different MMO for now.
For those that disagree, paying to skip content is a form of P2W. "Winning" in a game like BitCraft can be considered as having an advantage over another player. I.E. buying shards, selling the capsules, then buying a high quality/rarity tool.
I hate P2W. Cosmetics are pretty much the only acceptable micro-transactions in my eyes.