Early Access Review
This game definitely has potential, but there are way too many problems to justify playing it in its current state.

I understand that this game is in early access, but that doesn't justify the problems that it currently has, of which it has plenty. Some may be fixed over time, others are baked into the game's core.


First off, this game crashes constantly. I'm talking roughly every five-fifteen minutes. Every once in a while I get lucky and can play the game for upwards of half an hour without dealing with crashes, but I guarantee at least half of my total playtime in this game has been spent re-doing things I've already done. Just too unstable currently. I’m sure this will be fixed in due time, but if stability is really really important to you, then don’t buy this game until more patches and stability fixes get rolled out. That being said, the next few problems I have are baked into the overall design of the game, and this is where I feel the game truly falters.


Next, the game's art-style is bland and uninspired. It looks like almost every other generic survival game that's been made over the last 10-12 years, with no unique visual design to make it stand out.

One of the symptoms of this very issue are the small collectibles within the world. When you press the ALT key, it brings up labels for almost every interactable item, like sticks and stones on the ground, un-built structures, etc. These extra item labels are helpful in theory for seeing small items, but due to the bland art-style of this game, it feels almost like a necessity to have it active. This is because things like twigs, small stones and other items are nearly impossible to see, both because of how small they are, and how they completely blend in with the tall grass and greenery all throughout the game.

This entire problem could’ve been avoided by either making the game first-person, which places your field of view much closer to the ground so you can see small items better, or by making the graphics cartoony and less realistic, which allows the designers to incorporate lots of extra detail into the items such as cel-shading, pixelating, etc.

"But why is this such a problem?" you may ask? Because this extra labeling creates HORRIBLE UI clutter that makes the game simply unappealing to look at, which is a real shame considering it’s almost required to have it active in order to see the small items. So you're basically stuck between either:

1: Playing this game without additional labeling, which makes many of the collectibles nearly impossible to see.
2: Playing this game WITH the additional labeling, which horrendously clutters the UI and actively takes you out of the experience.

This issue with the UI clutter and bland art-style of the game is not something I feel can be fixed without a complete art-style overhaul, which I don't see happening any time soon.

This game either needed a more refined art-style to accommodate small collectibles without the need of excessive UI and hud elements, or a completely different art-style entirely.



The last big problem with this game is the inventory system. It's much less conventional than other games, where instead of items taking up one or two units of inventory space, the space that they take is more so geared to the way you have your inventory sorted.

For example, items like long sticks take up LOTS of vertical space in your inventory, so you can sort your inventory vertically to accommodate them. On the contrary, other items like your sleeping bag may take up more horizontal space instead, meaning you should then sort your inventory horizontally to accommodate it. This is an interesting system in theory, though it once again feels cluttered and un-intuitive. You’re never making the most of your inventory space, so you often end up returning to base with lots of empty slots because the items you tried picking up can’t be rotated in any way, which detracts from the fun of gathering items in the world. A long stick takes up six vertical slots in my inventory, but I have eight horizontal slots holding NOTHING. Why can’t I flip those sticks around in my inventory so I’m not wasting what little precious space I have? It’s just bad design.



Overall, in spite of the issues I have with some of this game’s design aspects, this may still be a game worth checking out in the future, but the main detraction from this game right now is the stability. I’m sure in a few months this game won’t have the kind of stability problems it has right now, but until that gets fixed, I can’t recommend this game currently.

I’ll be updating my review as patches are rolled out :)
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