This game was a roller coaster of expectations, but one that eventually leads to disappointment. I'd say this game was fun about half of the time. Let me elaborate:

THE ENJOYABLE PARTS

  • The locomotion in this game is fun and smartly designed. Being able to look through the portal to see where you're going, or what's ahead, is ingenious.

  • The voice acting was pretty good, and the robot's lines made me chuckle.

  • Lots of little things around the levels that are slightly humorous, mostly on pieces of paper.

  • Killing robots. This may be an obvious one, but chucking those knives to have them perfectly stab a robot's "eye" was quite satisfying.

  • The level design was good, for the most part. It was colorful and fun to learn, save some levels.

  • It's a story-driven VR game, and one with an actually passable story! There is like two characters throughout the whole thing, and only one of them speaks to you directly, so it's not exactly the most engaging story of all time. But, hey, story-driven VR games are so hard to find, it's kind of nice to just have one.

THE UNENJOYABLE PARTS

  • Throwing objects was clunky, and sometimes quite glitchy.

  • You're sort of expected to learn things as you go along, and sometimes you'd just be stuck in one area, teleporting around until you either somehow do the right thing, or you cave in and look it up. I understand that sometimes puzzles can just go over your head, but I don't like wandering around blind, only to find out that the thing you were scouring every little place for was a paper note. Not a good feeling.

  • There were these rooms that confiscated all of your weapons and items, that were almost entirely pointless. Yeah, they made things a bit more difficult, making me stealth my way through the level, instead of using brute force, but ultimately, they were just annoying and didn't add to the experience. I got this game to throw knives at robots, so let me throw knives at robots.

  • Eventually, towards the end of the game, everything started breaking. Graphics started flashing, and not loading in. Entire other rooms looked like blobs of color. I was sent codes (you put these into doors, elevators, or fax machines to progress) that were incomplete and didn't work anywhere. I was given instructions that made no sense, considering my current progress in the level. I eventually had to restart the level (by killing myself) multiple times, for it to finally work. Then, at the end of the level, right before the elevator (which takes you to the next level), there was an item confiscation room.

  • The last level. (spoiler warning, sort of) Broken or not, I still wouldn't have been happy about it. The game switched its tone in an instant. The fun and colorful level design was thrown out the window. Its successor? A monotone gray environment that made me lose track of where I was every minute. All of the lights were turned off, with no way to turn them back on. The music also changed, to something much creepier, and in some parts of the level, it would go mute. You'd hear this deranged voice over the loud speaker, like someone escaped an insane asylum and decided to mess with the broadcasting system. There was no sign of humans or robots. As I moved on, the level became messy, overwhelmingly so. The roof was perforated with holes (which you could teleport up in to), halls turned into mazes, and vents to secret side routes dotted the long, grey walls. Still, even further in the level, there was no color, and no objects of comfort like there was before (such as paper notes, computers, or cookies). As I grew closer to the area I was searching for, I saw a robot in a broadcasting room. This robot was akin to the enemy robots I had seen before, but was bigger, bulkier, and had a human-like voice. Somehow, I must have let him see me, because next thing I knew, he was sprinting at me (the other robots don't run). I jumped about 10 feet, not expecting this game to turn into a horror game, and freaked out. I started throwing items (I had no weapons) at him as fast as I could, to hopefully knock him over. Nothing worked. It was when I was sure I would die that I realized he couldn't harm me at all. I knew he was meant to, but he couldn't. He would swing his arms at me, and nothing would happen. He'd just follow me everywhere and issue threats. He was still somewhat creepy, but since nothing could happen to me, all of the horror aspect went out the window. Then everything broke. There was a mechanic where you could turn the lights back on, however, as soon as I would turn them on (since he was following me), he would just as soon turn them off. Without the lights, I could barely navigate the level. However, for some reason, I found the item I needed. I'm not sure if it was because the killer robot was broken, or if I just happened to stumble upon it by absolute chance, but I'm fairly positive that's not the way it was supposed to work. There was no puzzle or anything, it was just a keycard to open a door I needed to go through. This led to a room that had a puzzle in it (a fairly obvious one), and that led to an underground train station. And then the game ended. It was that abrupt. In fact, the credits almost jumpscared me because I wasn't expecting it. I was disappointed to say the least.

Ultimately, this game isn't worth $30, nor is it worth the $15 I paid for it. If you can get it at $5, sure, that's an appropriate price point for this game, however, anything above that is too much. The bugs and sudden change of atmosphere ruined this game for me, which sucks, because it had so much potential. It felt like the developers were suddenly unhappy with a simple stealth, knife-throwing game and wanted to create a horror game, but didn't feel like making an entirely new game. If this game had a bit of a livelier tone, managed to maintain that tone throughout, fixed the bugs, and made the puzzles more intuitive (but more difficult), then this would be a solid game. 3/10
Was this review helpful? Yes No Funny Award