Hunt was a great game...
Until the 1896 update prioritized "fuller" lobbies over actually balanced matches between teams of players, completely destroying the already extremely flawed matching making system.

Regardless of player highs and lows during or not during "events". 3 to 4 star Matchmaking rating players (fresh, returning, or "occasional" players) should not be paired with high end 6 star MMR players who have an overwhelming amount more experience, hours, and skill. And if those 3 to 4 star players happen to kill a handful of 6 star players, (who are possibly not even 6 star skill level themselves, given current circumstances) they should not instantly be stuck as a 6 star themselves until they suffer 30+ deaths in a row (intentionally or not, at the hands of other players or cheaters, it literally doesn't matter anymore) in order to get back to where they should ideally be in terms of "skill" according to this extremely broken system.

Everyone can argue and complain all day and night about the numerous bugs, balancing issues, completely uncontrolled cheaters at high end MMR and smurfs who supposedly abuse lower end mmr, certainly.
But whenever I've tried to introduce or bring friends back to the game and their experience is overwhelmingly negative with death after death after death against players who possesses hundreds of hours more then them, or witnessing my own identical and horrid experience with the matchmaking system...

A fundamentally broken matchmaking system will always be fundamentally broken even when it's "working as intended." or has the "critical" mass of player counts to function "properly."
No amount of new player on-boarding, bug fixing, or balance changes can do anything except band-aid a already long rotting and infected wound on what otherwise is supposed to be a great game.

Say "git guud" and point out "It's a competitive pvp game" all you want, but regardless if it's a silenced bush camper that kills you from across the map or getting turned to red paste the second you make a sound or minuscule error in your own play... Players new and existing need to be able to enjoy playing the game if you want them to stick around and keep it from becoming purely cheaters or sweaty no lifers.
Getting destroyed over and over and over again isn't exactly in most people's idea of enjoyment, and then being outright punished by the system for simply doing "good" a handful of times on top of that is just a really extra rotten way for a competitive game to slowly die.

"If it's not fun, why bother?"
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