Rig: 5800X3D | 6700 XT (@2700/2100 Core/Mem) | 32GB 3600C14 | 3.5 GB/s read SSD

Performance: 1440p Ultra Preset then change to Med Shadows and Med Mesh - FSR 2.0 Quality (Optional) - With these settings I average in the 80-90s FPS-wise. It can do native but will drop into the upper 40s sometimes if you do. The visual difference between FSR Quality and Native is negligible in this title so I've been playing with it turned on as it brings the 1% lows up into the 50s which is perfectly fine especially if you have a Freesync monitor. Gameplay FPS is 80-100 FPS, cutscenes lower. So FSR is really up to preference on if you want to put up with frame drop or not in some cutscenes.

Graphics: 69/69 "Nice"

Gameplay: 8/10 The combat is a bit awkward at first. I recommend controller (xinput) over keyboard/mouse for this title due to the combat mechanics. Once you get used to it, the combat system is actually a little refreshing. It's a little loose at times and could use from refinement but it offers something in between quicktime and button twitching. Still requires you to recognize different enemy patterns and not repeat motions (as in don't dodge the same way twice) so there is some thought to it. It's... different. The greatest thing since sliced bread? Time will tell but, as someone who plows through a lot of games, I'm very much enjoying doing something that feels truly different for a change.

Sound: 10/10 - The atmosphere and use of spatial sound is very well done. Play this in the dark with your headphones on and you'll be looking over your shoulder.

Overall Thoughts: Get it! The stutter problem is nonexistent for me (other than the very first time I launched it and it clearly compiled the shaders up front) and seems better for everyone since the day 1 patch. Looks great, runs great, and I'm already intrigued by the story and just want to know more. Great game so far and I look forward to continuing through it.
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