Long time fan since CIV3 but can't say I would recommend this at present. 6/10 as of release week.

Pros:
- New Commander system for Armies/Fleets make unit mobility and combat a lot of fun once getting the hang of it.
- Mid Age gameplay definitely has the classic Civ appeal which makes it hard to put down.
- Diplomacy resource in politics is makes it interesting and has potential.

Cons:
- Soft-reset each Age (twice in a playthrough) is definitely jarring and detracts from the connection between Leader/Nation and progress. Only a handful of "ageless" items carry over; lose most units, conflict status, momentum. Ie. if you have a nation on the backfoot on the brink of capture but the Age ticks over, your units disappear and reset back to home soil next era.
- No "Just one more turn" option anymore after Victory/Endgame/Age.
- UI sometimes stacks and text spacing is odd/squashed. Overall feels simplified and console designed.
- Regression in match setup, no description and less options for map size/leaders/advanced settings.
- The small pool of the absolute strangest selection of historical figures.
- City/citizen management display and resource allocation is pretty messy and pretty tedious. Does not add to the luxury resource design and just becomes the 10th popup that gets repetitive if building wide.
- Victory conditions being an odd quest chain with very little post-game summary in.

Came in really excited to try the new Age system but after a full play-through; it is an overall regression compared to CIV5.
Hopefully I can revise this to a Recommend in future updates.
Was this review helpful? Yes No Funny Award