Early Access Review
For an Early Access game this is pretty impressive. 12 hours in at this point.
Content is a tad light as yet but there's quite an engaging campaign to play already and overall there's much to like about it. Look and feel is about the same as its competitors like Railway Empire.

Track laying is easy and effective although so far it lacks good control of track height, hopefully that will come later. That aside if you accept that it does some quite heavy civil engineering (which can make routes cost more) it works well. Double track is easy, stations can have up to 5 tracks each although so far I've not found the need for more than 2. The height issue aside it's easily as good as its competition in the sector. Junctions and signalling work nicely.

Trains are not artificially limited to length which is a bugbear of many other similar titles. Each engine has a maximum tonnage it can haul, and you can have as many cars as you like. You can even overload them if you wish although that's not efficient.

There's a research department you can install in your head office, which allows a variety of upgrades which increase performance, plus of course researching bigger and better engines. Top of the tree so far appears to be the GG1 electric. It'd be nice if they filled out the tree a little, the number of engines currently is a bit low.

In addition to these things, you also have other departments you can install:
* lobbying: Lets you influence cities to charge lower taxes or allow you to build buildings etc.
* geology: Lets you hire people to search for additional resources on the map
* finance: Lets you hire financial people for loans, bonds and the like but I don't know if that's working yet.

All in all it's well worth a look especially if you catch it on discount; even so it's cheaper than some of the rest at normal price. Only slight concern I have, based on their older version 1 game, is they might go over the top on DLCs. I've nothing against expanding with DLCs but the price must not get excessive. Some titles are fond of launching a bare-bones game and making a raft of expensive DLCs. I don't like buying DLC which costs as much or more than the base game. Time will tell on that one.
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4 Comments
DarkAlchemist Jun 10, 2025 @ 5:29pm 
How is it in comparison of Transport Fever 2?
Austin Apr 21, 2025 @ 7:20am 
Damn you steam, and your 1000-character limit... to continue:

Electric track laying can be toggled once you have developed it. Converting existing track is possible but for now a little clunky, you have to highlight each section in turn and click a button to upgrade it. That's no in the track laying menu but in the track inspection menu, which took a little finding. On the plus side, the ability to electrify each section individually, while it can be tedious, also allows you to electrify one single route, even through a complex junction so that you can spread the cost of both upgrading tracks and trains by doing one route at a time.
Austin Apr 21, 2025 @ 7:20am 
Now finished the 4-stage campaign which has more to do than it sounds. Also tried out the map generator. It generated a map... which was cool but hope for more options in that feature in the future; for example the ability to add more types of challenge such as "connect to 10 cities".

Also went into full sandbox so as to complete electric train development (didn't achieve that before finishing the game in other modes). Right now there are just 2 electric locos and no options for them. Also would be nice to see some diesel loco options, as that is just as important in the development of railways in general. Filling out the tech tree with more locos in general will come later I imagine.
Austin Apr 19, 2025 @ 1:09pm 
Just to add: another nice feature is that cities and factories have individual delivery points. E.g. you can bring a train with 10 cars of grain to a city where there's a flour mill, and deliver 4 to the city and 6 to the mill.