It was pretty nice entertainment for three hours. Really good at teaching or refreshing your knowledge of digital gates, in a simplified form (no flipflops are created, the game provides one built-in).

Some minor usability bugs plague this game, and the lack of way to transfer text between the game and the outside environment (either by copypaste or files) is annoying when you want to get into optimizing the solutions.

The ending of the game let some to be desired; it sort of just ended, untriumphantly. Even as a programmer, it left something to be hoped: You create a CPU, and then you never see it used, never realize its potential. Also what did we create those MEM elements for? They were not used in the final puzzle(s).

Top of my head, a couple of ideas that would improve this game a great deal:
— Need support for selecting which monitor it fullscreens on
— Need possibility to copypaste or save/load from/to external programs
— Need possibility to create and save your own elements for reuse in puzzles; for example, I would have liked a MUX4W4B or MUX4W2B to optimize one of the puzzles
— Need possibility to create own testcases
— Need possibility to save several parallel solution attempts for the same puzzle (aim for a pure solution, aim for a pass-provided-testcases technically correct, etc)
— Need better ending
— Fix the bug where the game sometimes gets stuck for a few seconds
— Fix text editor bugs: Sometimes copypastes paste only a part of the selected text
— The game should automatically optimize and elide duplicate gates
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