Controls are really awkward and the music gets repetitive quickly. The game doesn't give enough predictive feedback / throughput maximums, so it's hard to guess whether a design might meet to quotas established. Too many things are buried in menus / windows and the menus are not obvious to navigate.

I was expecting more at this price point. I might try again, but I've tried getting through the first scenario 3 times, and I get bored and frustrated before completing it each time.
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