This is the update to UFO and TFTD that you always dreamed of. It restores the challenge and depth that was missing from the more recent XCOM titles. It is everything you wanted, stacked on top of things you did not even know you needed. It feels complete, but leaves the door open for a sequel. It takes the best parts of the first three Microprose titles, and the two Firaxis titles, and mixes them into a perfect, milky froth.

It compares favorably to the perfect cheeseburger, or that one night in high school you will never forget because you had the best time ever with your mates, and you were just old enough to take life by the reigns, but just young enough to be unfettered by the cynical shackles of adult life.

If I had to pick one thing to improve for the sequel, it would be aircraft combat. It is not terribly deep, but it never has been. Firaxis titles ignored it all together, and even the original Microprose titles made it the equivalent of picking from a list of inflight movies, with nothing to do but watch it play out once you made your choice. In Phoenix Point, they plumped it up a bit, making it easy to see where they can take it with the sequel; more than we ever had in the past, with just enough substance to make us complain we did not get more.

I suggest getting comfortable with vanilla before turning on the DLC. The DLC adds more depth but is light on hand-holding. It is targeted towards people who have already played the base game and want it better, faster, harder, but don't need to be told what to do. <Insert joke about spouse/partner/unicorn/et. al.>
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