Cursed Keeper
David
Quebec, Canada
Much that once was is lost, for none now live who remember it.
Much that once was is lost, for none now live who remember it.
Currently Offline
Favorite Game
Review Showcase
100 Hours played
Slay the Spire 2 is bluntly said an incredibly fun and addicting game and a more-than-capable sequel to StS1, which was already deemed as a near-perfect game and Father of the deckbuilding-roguelike genre.

On top of its refined art style and animations, StS2 does everything you'd want in sequel to its already popular predecessor: more characters with different and distinct playstyles, more cards that reinforces those favorite synergies of yours (or creates new ones!), more artifacts to help you break the game, more potions, more enemies with deadlier movesets and, well... overall more content! I'd have to say that my favorite features by far are the refreshed random events and the new enchantment system that allows for even deeper deck customization. The addition of a multiplayer mode is likewise more than welcomed; ascending the Spire with friends has been the most challenging and fun experience yet.

One thing that I also find interesting is enemies, elites and bosses having more engaging ways to hinder you, rather than the simple strength and dexterity debuffs. It makes for even more stressful and compelling combat.

As someone who spent the year-round patiently waiting and excitingly reading each News Letter each month - like lots of us did - and see what changes, new features and tools were coming to this sequel, I am more than pleased with what Mega Crit has been cooking for us. Slay the Spire 2, even if only in early access, has vastly surpassed its forebear. And with even more content announced, I foresee myself playing this game for a long, long time.




I want to end this review with this note : during a somewhat recent interview, Mega Crit cofounder Casey Yano has stated that to him, Slay the Spire is sort of like "[...]the Chicken Noodle Soup of gaming. It's not exciting, but I hope people like our soup."

I want to play ball with that idea and simply remark that even in a world where StS2 wouldn't be an exciting title to wait for, chicken noodle soup has been one of the most consistent dish of the culinary world since its popularization. It's either a go-to dish, a nostalgic one that warms your heart, one we like to share, not too complex, yet always savory, delightful when done right. When people tell you that they're eating chicken noodle soup, you probably remember how much you like it yourself, and it inspires you to get some. So in that regard Mega Crit, yes: StS2 is probably the "Chicken Noodle Soup of gaming", which is a damn good soup, and a even better compliment in my book ;)