tldr: Anno 4x, but really, really clunky.

Pros:
- Interesting resource system
- The region-based map system is a fresh change that other 4x games should try instead of just doing hexes again.

Cons:
- Clunky, clunky clunky UI, especially once you get to the modern age.
- Mustering armies make no sense, you can't muster armies AT ALL in a city under siege. Also there is no partial mustering, it's as if your armies do not exist until the very end of the muster duration.
- The resource system also gets out of hand towards the end of the game, they can probably cut the goods and resources to a third and still get the flavor of game they want without the complexity.
- Not enough management tools to deal with the complexity late in the game (why can't I set resource reserve limits to critical resources? Also, where is the city summary spreadsheet?)
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