Far too much micromanagement late game. God forbid you are in a war, because not a single person on earth has enough patience to manage their units, keep traders full and working, protect their religious expansion, counterspy, defend cities, build air units, trade great works, strategically place a navy, find tiles to improve, settle new cities, dig up and build archeology units, spend faith points, change government civics, assign governors, manage loyalty, protect city states, keep alliances, trade away excess luxuries, fight off warmonger penalties, enter agreements; and don’t forget... you still need to pick district improvements, upgrade units, pick research, civic cards, stay out of a dark age... etc.

It's just too much garbage to handle, if you focus on a single endeavor you will lose, somehow you need to manage every single aspect or have a score 1.5x higher than other civs on a lower difficulty that offers no challenge. It's imperative to focus on winning the game 100 turns before the last or you will be overwhelmed with the amount of micromanagement. Which is a difficult prospect considering the whole premise of Civ has always been that the person with the most land wins, which you cant achieve unless you are in a war.

Don’t expect to win, just hang in there the best you can and click options at random until the game ends. if you didn’t win, just lower the difficulty. If you are captured, lower it by two. If the lower difficulty is not challenging, then just start a new game once you reach the modern era. Hopefully this is addressed in the next expansion
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1 Comments
Mad Man Matrix Jan 22, 2019 @ 8:24pm 
um this is kinda a management game if you don't have the patience for this kind of game maybe just maybe this kind of game is not for you.