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Recent reviews by fatguy1121

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18 people found this review helpful
45.6 hrs on record
After getting bored of Dwarf Fortress, and RimWorld, I decided this might be a fun stop-gap while building up the encouragement to jump back into either. Unfortunately after mastering bronze armor/weapon production this game is nothing but a snooze fest. The raids are easy to beat and the most infuriating aspect is seeing a skilled worker die and having to wait hours until someone else is semi-competent to be able to accomplish something in the first try.

Things I wish it had:
Some way to interact with the world map or do something once you've built a self-sufficient colony. send raiders, build ships to cross oceans, start new settlments, etc.

Focus on difficulty to actually encourage arcane/iron armor exploitation, less pointless micro-management more fun, whether it's a 4X approach, dungeon crawler, or tower defense, find something that is an expansive and far-reaching goal for people to want to achieve. Take advantage of the current art style and incorporate the difficulty from Hero's Hour or Rise to Ruins... do something. In it's current state it's nothing more than dwarf fortress knock-off with an identity crisis.

Things that are bad:
It took me about 8 hours to figure out that clicking on the object name in the room management takes you to the auto-complete rules. While the system works almost exactly like Dwarf Fortress, its somewhat pointless to micro-manage. The game seems to be focusing on combat/arcane/exploration, why have to micro-manage farming, cooking, armor production when the end result is no different? Just let us plop down a room and let it automatically make anything we need if the resources exist... set a global stockpile limit and priority and just let them figure it out.

Animal husbandry is useless. Wool sucks more than plant fibers anyways, just kill everything and move on. Fishing and farming is more than adequate to sustain at least 30 people throughout the year.

Things that are boring:
World exploration is abysmally slow and serves zero challenge. It took 90% of my playthrough to tunnel down to the bottom of the world while watching builders walk up and down the 100 or so ladders for a single piece of wood to build the next ladders. There is nothing stopping you from just noob tubing straight to the core and letting your dudes scale the walls back up. At least I tried to build ladders.... Still, once the treasures beneath are un-earthed, there is literally nothing left to do.

Things that I liked:
You have complete freedom to terraform to your heart's content, (Dwarf Fortress is utterly infuriating in this regard)
Posted October 25, 2025.
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