Early Access Review
As much as I like to admit, I would have been in both neutral side for the game. Both dislike and likes can be found plenty but I still admire dedication for Project Moon to actually do their best on this game.

Plot and Lore:
Plot is pretty simple, it continues from the main story of Lobotomy Corporation and you're there to play as Librarians to achieve Angela's goal to become human. You get to see the outside world, City that was not mentioned in the game earlier on when you are managing a whole corporation itself. You get to see everything that the City is from the lower Fixers to the higher-ups like the Thumb. Just collecting their books and reading them from the shelves you are able to get an idea what ideal world they planned for their own universe and I think that is a great achievement they had done to expand everything they got. Even Distortions get some explanations making it pretty unique to only this world.

The ending plot is... a bit unexpected... I felt there was something missing that Project Moon could've added a bit of extra instead of making efforts all lost for us players who played this more than several hours of gameplay grinding and stressing out on it only for an ending that felt like sort of empty (or that's just probably what I was thinking when I was looking through the ending every one last bit but that's what the developers decided to do either way, I think they could use Library of Ruina a way to learn the next time they plan to develop a new game like LC 2 or LC: B. I don't mind if I hate it or not but I felt like it's a way to improvements in the future.

Gameplay:
It's a card game what to expect even if you don't play it, you'll somehow just get used of it once you understand even if you're not a person who likes it. Unlike Lobotomy Corporation with a tutorial from the main menu, the problem with Library of Ruina is that their is no tutorials other than a manual being thrown at you at some part of the scenes from the beginning and you have to end up reading most of it to understand it and doing decks is all trial and error though that's the beauty of learning.
Grinding system for books is pretty alright. From what I heard, people previously had a grinding system to level up books which I think that would have been more tedious than the current one which I am happy they did change it when I first bought the game especially the bugs improvements and speed of the game thanks to their prequel, they did plenty of improvements.


Other Stuff:
The ability to change heights, customise librarians (nuggets) and even their appearance for outfits without a price is wonderful. The fact you can do more in this customisation is a blessing especially for us, agent lovers who loved their characters very much from Lobotomy Corporation. Of course, the custom hair, eyes, mouth and eyebrows are there the same as Lobotomy. The best part is the availablity of workshop mods that allows people to do custom appearances which yes I have made a few though I cannot wait for Project Moon to implement a way to do custom receptions.

Would have really wished EGO Pages are exactly like EGO suits where librarians can just wear it anytime but being exclusive itself, the workshop mods did their jobs so it wouldn't matter much in my opinion. There are even some abnormalities who never gotten released in this game as well so I am sort of disappointed they could add a bit more somewhere...

[EDIT: Thanks to Project Moon mentioning they foreshadowing Abnormalities in their details on Twitter, I kind of understand but it should have been executed a little better.]

Though at most... can I just say the Battle Symbols seemed a bit useless? Although they gave a small boost, compared to Lobotomy Corporation, EGO Gifts are very meaningful and useful that most people would be fine grinding it for the importance and special abilities it has. Battle Symbols seems just like a challenge instead and the stuff isn't anything interesting in mind; not even one special ability is in any of those symbols. It's more of fashion-wise so it wouldn't impact much on gameplay... I guess it's just an achievement.

Overall:
I just have mixed feelings that's all. I love Project Moon works and such in lore but it's just hard accepting something's missing in Library of Ruina they could have done more somewhere compared to the other works they have done but I hope for the better that Project Moon can do better and improve in their next game project. Good luck, Project Moon!~
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