tl;dr: Not really a souls-like or rogue-like. Quite fun.

This game is more fun than it has a right to be. I am quite cheap and avoid buying things on launch but something I can't quite explain made me a bit obsessed on it and I decided to bite the bullet, and I am glad I did. I made a premature review since I figured the game deserves as much positive score as it could get on launch, and now after beating it twice I decided to re-write it a bit.

Gameplay
The movement and combat are slow paced, and difficulty is a bit higher than your average game and I guess that's where people got the impression of Dark Souls with guns, but a game being hard does not make it souls-like. There's no penalty for dying except having to kill the same (non-boss) enemies again. This alone changes the pacing and feeling of the game from ye old souls experience.

The gameplay simply clicks with me, it just feels right. You have to always be focused and mind how you will engage each battle, and be careful not to be surrounded. While both melee and ranged are an option, so far I feel ranged is vastly superior which is a pity, since I planned on taking the enemies head-on. The fact that only guns can be modified to add special powers make them even more valuable. Obviously there are some fanatics out there who can beat the game without being hit without using any guns.

While I was enjoying playing solo, the moment I started playing with a friend (who lives 19.000km away and have like 330ms with barely any lag) the game became better, it’s a different experience. Faster and easier, yes, but the spirit is still there. And who doesn't like to engage in jolly cooperation? See what I did there? I am so funnay! Kill me

Content
The game boasts procedural generated content but so far I am a bit miffed that is not as diverse as I hoped for. Not only many sessions are fairly static but the diversity of map is simply not to the par of other games out there. The enemy variety is quite diverse and many behave/telegraph differently so it takes longer to feel like you are fighting the same thing with another skin that quickly kicks-in on other games, they did very well on this.

While exploring the map for equipment and items to improve your character you also get material and currency to upgrade your gear, to make your progression a bit easier on each zone. An important aspect of Remnant is that you won't get everything in one playthrough and if you want to be a completionist be prepared to replay it multiple times.

The bosses also are eclectic and with interesting moves, although part of the battle is fighting the additional minions that frequently spawn (and since the game keeps being compared to souls, it’s a cause of great complaints since expectations are for something else). While I do enjoy the fights, not only do I think they could tone down the enemies a little, but also make certain attacks a bit less crazy, such as the ability of melee strikes being able to cross walls/obstacles.

Another point I enjoyed is the setting/ambiance. While the game is definitely not pretty to 2019 standards, I find the level and enemy design/art to be well made. A mix of post-apocalyptic world and fantasy that mixed well. I somewhat feel like a futuristic inquisitor with my snazzy outfit.

Conclusion
This game had a rocky launch with plenty of bugs and some performance issues but they fixed it mostly and balanced to make the experience even better. Overall everything seems to be in the right place and is well designed, and with a bit of polish this will improve even more. Worth a buy now, hopefully later down the road some new content will come.
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