This game feels like somebody came into the office with their mother's best recipe, but then dropped the ball. There is a skeleton of a game here that could have been fantastic but upon building upon it could not meet their aspirations.
There is a "job" system, but it's basically just gated skills, if you don't select 'the' class path you're completely handicapping yourself. There are no reset options and there is lacking massive information. When you first look at the classes, you'll see "end cap" skills that feel like you're basically selecting the class based on these end cap skills. However, the game doesn't tell you that these Silver outlined skill nodes are not accessible during the game (post game content only, and specific rules to it)

To top off that aspect, there are tonnes of bugs and issues (Ensure the golden rule, keep multiple different save files). I've been soft locked out of multiple side quests due to these bugs and have to just give up on them, one of which is a quest to be able to get a subjob.

This game had so much information/feedback to pull from, and decided to disregard all Quality of life aspects generated over time from other games (5 second example.. when you buy items from the shop, you can't equip them right there)

I hate that this game is getting bad reviews, I want JRPGs to thrive so developers will keep trying them, but I would like to give a realistic view into this game.
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