The best squad game since L4D from one of the best studios. This is such a good game with both a wonderful community and a wonderful studio putting their heart into a living galaxy. The studio is crafting an ongoing story of a galactic war that responds to the actions and performance of the player base. Whether we save a world sometimes decides what new equipment is added to the game or if it is. This is a game at a very reasonable price that is way better than anything from a big studio in many years.

The game has had ups and downs, but has found its way to an excellent spot and the studio engages with the community better than any other I have seen. They are constantly working to improve balance and release new equipment and features. Initially they had a terrible habit of nerfing everything chasing a weird concept and balance that nobody liked, but they have worked with the community and completely turned things around. There are still improvements to be made, especially in the feel of survivability taking more than 1 hit and finishing bringing rifles up to the effectiveness and feasibility of shotguns and specialty weapons, but they succeeded in finding a balance where everything can work and there are plenty of builds worth using. The new illuminate are so fun and the evolving story and evolving community goals (major orders) are extremely engaging, and the best way I've ever seen for releasing new content.

They strike a great balance between running a profitable service game and generally avoiding feeling greedy, way better than any microtransactions, cosmetics, gacha, etc I have seen. I have felt it worth paying plenty of extra and the currency is properly farmable for free.

Sony can screw off, they still are pushing for their stupid PSN account to be linked and are preventing tons of people from being allowed to buy the game. All publishers trying to shove their irrelevant logins and launchers into games on steam can screw off and rot. Thankfully this solid community was able to lay siege with backlash to force Sony backtracking fully enforcing the requirement here.
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