Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem

Your second point: After thinking some more, I don't think that this is an issue I have with the game. It's not a bad mechanic, I just don't think the interests of each group line up with how i'd expect them to. (And leads to overuse of the designer, too)
To your last point, I believe the core problem with the gameplay is the lack of depth. Once you reach the "end" point in the free-play, you're done. Done expanding, done managing staff, done adding new drinks... it's an idle game at that point.
The early and mid-game is fun! The end game just needs a way to keep you engaged and challenged once your business and customers are built up.
Best of luck.