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Recent reviews by forsan

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Showing 1-10 of 44 entries
No one has rated this review as helpful yet
67.6 hrs on record
I've played about another week of this game and while it still definitely has its problems, I can see some charm. I have left my original review below.

This game is not something you can rush through. And the content is a bit repetitive. But I will say that I have left it on and gone back to it several times just to play minesweeper.

Minigames are a good way to earn tips in the beginning, but they do fall off after a few levels. So idling is the main way to make money. The progression is similar to Rusty's retirement where you need to grow a certain amount of crops to unlock the next one. Here, you need to serve a certain amount of dishes to unlock the next one. So every few hours, you can unlock another dish. There is a customer boost that you can activate every so often and you can win some minigames to boost attendance for a time, but otherwise, all you can do is wait.

I complained earlier about the RNG for unlocking furniture. I think I unlocked one piece around once a day, so its not the worst rate. It just takes time. And by the way, the music is okay, I think there is a decent selection.

Still, there are frustrating parts.
There was a tutorial at the start. Hopefully you pay attention to it because you don't get it again. I have no idea what the mailbox or blessings do at all.
Minigames still have their issues. Minesweeper not being balanced. If you fold in poker, all the money in the hand just poofs. In the shape merging game, you lose a bit earlier than the line loss line.

Overall, its okay. I'd pick it up on a sale. I wish the game had more expansion options than the initial few tables and stools. But it looks like the unlocks are just more decorations. I think the biggest draw would be playing the ridiculous minigames every once in a while.

Original review below:

Unpolished game that seems to rely a lot on RNG to unlock progression. There is potential, but a lot of it feels repetitive. Tips come in slowly, so if you want to make money you need to play the minigames.
Several of the minigames have flaws such as
- Minesweeper can often end up being 50-50 choices.
- The star puzzle game not registering a level complete.
- The poker help menu seems to be stuck.
Some furniture are unlocked through rating increases from upgrading, but some furniture are locked by RNG where you need to wait for a certain type of customer to appear. This can be random and after almost 10 hours of gameplay, I have only seen two.

Posted January 17. Last edited January 22.
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No one has rated this review as helpful yet
30.7 hrs on record (29.2 hrs at review time)
Fun game. There are a few balancing issues in the game and it can be a little repetitive.

But the game is still being updated and each king comes with its own gaze and spells.

It used to be frustrating before there was a run save feature, but thankfully that was updated so now I can just play and quit without needing to commit time to finishing a run.
Posted November 24, 2025.
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2 people found this review helpful
83.2 hrs on record
Fun game, but needs some polish.

There is a balance problem where fights tend to be too easy or too difficult. There are very few fights where it feels like your actions decided victory. It can also be difficult to judge how hard a fight will be. You can go from fighting an easy army and then the next objective is to fight a god.

Thankfully, the game is also very forgiving. There is no permanent troop loss, you would just revive at the last city you visited. So its a comfy game if you just want to idle and build up resources. There is not too much time constraint when it comes to finishing quests.

Translation is hit or miss. The starting stories are mostly understandable and some of the cutscenes make it obvious what is going on. But I think there are some complex quests that get lost in translation so I am just doing the objective without knowing the underlining plot.

Upgrading troops and setting formations is fun. Most troops have special skills that only activate when conditions are met. Some are simple like being in the front column or being next to the commander. But it can get a little frustrating to figure out positioning for best benefits, especially when the translation is hard to understand. A visual example if we right clicked the ability might help or just correct the wording.

Eventually you can rule a nation and recruit vassals. This can be a little sudden as it can come from the end of a quest. Then the other nations attack you and you get destroyed because you are not ready. There should probably be a warning before that quest is finished.

I think the game will get to a great state eventually, there is just a lot of QOL improvements that can be done before it gets there. But for $20, it is a decent game and the developer is patching things almost daily. It is fun running around beating bandits, but I will probably revisit it in a year to let it cook.

Posted November 14, 2025.
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2 people found this review helpful
0.7 hrs on record
Short game where you break things in a house with your fists.

You can finish the game by smashing everything, but the objective is hit things that are out of place. At first, you may think it is the very large numbers of bookcases, but it is more like a fridge in the living room or a second toilet in the bathroom.

The objects are always in the same location, so there is limited replay value.
The message of the game is relatable for most people. And the price is about as good as you can get.
Posted August 10, 2025.
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No one has rated this review as helpful yet
69.2 hrs on record (60.5 hrs at review time)
Fun game for what it is so far. But knowing these developers, it'll have a lot more content in the coming years.

Your team is powerful, but outnumbered. If the enemy security level gets too high, you can find yourself swarmed by enemies constantly spawning in every turn. So the ideal strategy is to move fast and undetected as long as possible. There is a push your luck aspect to many missions as well with loot boxes or matrix terminals scattered through the level.

For most missions, your team starts in stealth and undetected. The level would be full of guards, cameras, and other security devices. It is up to you on how you want to proceed with the mission.

As an example, one type of mission is to hack a cpu in the middle of the map. The only class that can normally interact with those devices is the hacker class. That class's focus is working in the "matrix", so it may be a bit lacking in a sneak or firefight mission.

There would be multiple ways of solving this mission.

You could go slow and steady with sneaky characters to kill guards and hide bodies. It is methodical, but one wrong look from a guard could cascade things poorly.

You could shoot your way in and defend the hacker as he does his business. This would need a fast and deadly team to not get bogged down by an increasing number of reinforcements.

You could also split your team and have some of them distract the guards. This would lure other guards to focus on those agents and may clear the way for your hacker to walk in. Your hacker might have an easier time, but how will you extract the distraction team? And if the guards spawn in the wrong location, your hacker could have a bad time.

There is quite a bit of RNG in this game but some of it can be mitigated. For example, patrol routes can seem a bit random. You could use a skill that would show the guard’s next moves. You could use a skill to make a noise that will move the guard towards the disturbance. You could get caught on a security device and use a skill to make that particular guard investigate the issue.

One of the biggest things to like about the game are the variety of classes and skills. You can also multi-class to have a hybrid agent who would have even more options. That hacker could be super sneaky if it multiclassed into a vanguard.

I would give a brief description of each class, but there are like 9 of them and this review is already very long. To summarize it, the talent trees of each class make them feel distinct from one another.

A soldier can specialize in aggression with skills that activate on kills. Or they could use skills that give defensive buffs when shot at. A scourge can be sneaky with skills that let him dissolve bodies and walk through security devices. Or he can be a menace with a shotgun while using poison skills to weaken his enemies.

There are definitely some balance issues among things. Smoke grenades currently feel like a get-out-of-jail card. No one can shoot the smoke, see through it, and the only attacks that work are melee. If your sniper gets ambushed by an unlucky reinforcement wave, you can use it to buy time while figuring out what to do.

Heat level can easily become a cascading issue. As you finish levels with high security levels, your heat rises. As your heat rises, the security level increases at a faster pace that makes stealth more difficult. Eventually your only options could be to take a pause while heat slowly dies down or build a specific facility at the safehouse.

Some parts of the game seem a bit underdeveloped. Like the safehouse mechanics. Each room in the building needs utilities before you can build it into a useful facility. There are not enough spaces to get one of every room type. While there are useful rooms such as those that will lower stress or heat level, I wouldn’t say any room is really mandatory. (Except nano-scrubbers needed to upgrade other rooms).

Several skills reference drones, but these don’t seem to be majorly in the game yet.

Still, this developer is known for having a very long update path. So I expect to play this game every year with fresh new content.
Posted July 3, 2025.
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1 person found this review helpful
1.3 hrs on record (1.3 hrs at review time)
I don't know the talent that this game was made for. So I don't understand any of the references in the nonograms.

It is a picross style game where the number on the side shows how many boxes should be filled. Some of these can get pretty tough as the puzzle gets bigger. It can get frustrating to logic out which boxes to fill in. The game helpfully avoids this by locking in your answer once you get the correct combination. So you know when your guess is correct.

That said, I did enjoy the random images I got from solving puzzles. The AI music style is varied enough to avoid getting muted. I guess I would recommend this game. My only thought at the end of it was that I should probably get a job.

P.S - There is at least one minigame to be found. I have no idea how to activate it though. It had something to do with shooting seagulls though.
Posted July 3, 2025.
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No one has rated this review as helpful yet
1 person found this review funny
1.3 hrs on record (0.8 hrs at review time)
As it is a free game, I cannot complain about the price.
The gameplay is simple enough.
There is a button and don't press it.
From there, i can see that as a decent launching point for future game expansions. Such as more buttons to not press or maybe a beach level.

The description also promises a narrator. I played without the narrator the entire time. I muted it in the options and I guess it just never came back even if I press the button again or restart the game. So depending on how annoying that voice is, maybe I would have changed my recommendation.

I did manage to get all the achievements. As of now, 5 playthroughs should be enough to get them all. Personally, I did it in 10 which i guess could be a personal achievement of mine.

None of the endings made any sense to me, but that might be due to the lack of narration. It is possible that I am missing an ending where I don't press the button for like 10 hours or something. Maybe that would bring me to the meh ending.

Still, 3/5 features promised is quite honest for a developer. To reward this behavior, I think people should give it a try. When they start to get greedy or fall into scandal, then maybe I'll change my recommendation.

Posted June 11, 2025.
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3 people found this review helpful
1.0 hrs on record
I am not sure that there is very much story to this. The only emotion I felt in this game was frustration. Current game is very rough and it is easy to get stuck in places if you jump at the wrong time.

I am writing this review after getting stuck 3 times in various places, so maybe there is a story that picks up later on. But i think I'll give it a few weeks to cook before revisiting this game.

Also, I don't think there is an oxygen system yet, which is good because some puzzles took my partner a very long time to solve.
Posted June 7, 2025.
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No one has rated this review as helpful yet
1.7 hrs on record
I really hope I bought this game as part of an indie bundle, or I got myself very ripped off in the past.

The premise sounds good. Pixel art, zombies, running a gun store, explosions!!!
But you start and it gets bad pretty fast. Every single trailer video and photo is pretty much a lie.
Gameplay is relatively simple if shallow and extremely buggy.

You get a one minute tutorial explaining that you should build all your initial buildings. These include:
Bed to sleep in at night.
Storage box to store your guns.
Cash register to buy/sell guns.
Bar/Gambling table to generate passive income and attract Mercenaries and generals.

Then you can go off script and build a few extra things
A stool for decoration
Turrets that shoot at zombies
A map to send your mercenaries into the wild. Never to return.

Expect to go through this tutorial every time you start up the game because the game is actually a Roguelike.
The save game button says it saves the game, but I can't verify that as the load game button is actually just another way to quit the game.

Gameplay involves choosing to buy guns at a discount and sell them at a profit. The higher the profit margin, the more times you need to play the minigame. This minigame is to press the button when the arrow points to the shaded region. The game sometimes stutters to add some extra difficulty. I cannot tell if this is intended or not.

Another twist in the game is that you are a very generous vendor. So if someone buys a gun from you, you give them every copy of that gun in your inventory. Maybe that was intended by the developer to add a memory aspect to the difficulty.

You hire mercenaries that come with random guns. Some might have dinky pistols while others have sniper rifles or shotguns. They can either defend your base at night or be sent to conquer the wasteland. They are not very good at the first job and I am not convinced the second job actually does anything beneficial for you. They never came back before the game crashed on me.

Generals can be bribed so that a bunch of army guys will show up and sell you a bunch of guns at once. This is convenient since you can buy many guns while playing the minigame once.

While your "base" has two stories in it, there is no reason to ever use the 2nd floor. Zombies can't fly and why add the travel distance?

Anyway, I recommend not playing this game. Just watch the trailer and believe in the fantasy of what this game could have been.
Posted March 16, 2024.
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1 person found this review helpful
1.0 hrs on record
The premise is interesting.
Crafting and selling swords to people.
Exploring mines for ingredients.
Change the world.

The execution is frustrating.
Physics that can throw things in wild directions.
The forging process feels repetitive and tedious.
Hard to tell if I was experiencing bugs or the tutorial was just not informative.

But feel free to buy and try. You should know if the game is for you within the refund period.
Posted January 1, 2024.
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