Recommendation is a tentative yes; the core of the game is solid but could really benefit from some updates that expand it.

*Core gameplay loop is established by the end of about 2 hours in, not much progression skill-wise or equipment-wise from there (some of the experimental weapon types only show up by the time you're entering your 3rd or 4th province but that's not too far in). I'm contesting my 5th province right now and so far it seems that everything I've seen so far is how it'll be going forward in the game; compare this to XCOM, basically the genre's gold standard, where you're getting new equipment and facing new units even like 3/4s through the campaign.
*Melee is a bit wonky, every time I've tried to use it the attacking mech ends up bonking into its target and stunning them both like some sort of slapstick comedy bit.
*UI needs some work (scrapping from mech build screen, actually telling you what a mech's total heat cap is, telling you more info/better contextualized info about weapon heat generation, icons being stylish but not necessarily intuitive)
*Pre-mission screen should let you choose where your mechs start
*events in the strategic overlay don't actually seem to matter all that much (until you get 3 home guard training requests in a row while trying to do guerilla runs in occupied territory)

there's more misc gripes but I think there's potential here. (also there's already mods for it since it was built ground-up with mod support)
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