This is a pretty good roguelite that leans more into the arpg side with randomizing loot and upgrading gear. It isn't particularly deep, but what is there is really fun. It reminds me of an ancient game called Darkspore. I love that game due to a huge roster of characters with very different abilities and the ability to bring and switch different characters every run. Shape of Dreams with its skill tree and ability to swap out skills reminds me of it greatly, as well as the ability to loop endlessly to see how far you can push your build. Coop works very well, and the ability for anyone who dc to rejoin the session is a godsend. Combat is very fluid and feels just right, not too spammy but not too sticky either.

The biggest con for me is simply that there isn't more content. I wish there were more than 8 playable characters. I wish there were more than one end game boss. I just wish it was... more. This is why I spent as much time talking about Darkspore as Shape of Dreams in this game. The gameplay and gameplay loop is amazing, but it is also very limited to the available memories and characters. This is genuinely a very good game, better than Darkspore in many aspects. At the same time, I find myself wishing for some mechanics that are in Darkspore like taunt, different movement patterns, elemental resistances, etc. Right now, everything pretty much boils down to damage, shield, and heal. There really isn't much to distinguish between using a fire build and a light build mechanically other than that fire seems to have straight up better items for it. Hopefully this game is still in active development. Playing this just makes me glad this style of game is alive and kicking, but at the same time very sad that EA killed Darkspore along with its glorious, convoluted bloat of interesting mechanics.
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