N is a very tight, movement based platformer game. It offers a huge variety of levels on very different skill levels, varying from a casual experience to hardcore grinds to finish one.

First thing I've noticed after launching the game were modes, you have a standard singleplayer platformer experience, but that's not it. There's also a CO-OP mode and race mode. The co-op mode is self explanatory, you plug another controller in, and play along a friend, the level design in those is pretty good, you often need both players to survive, and even if not they're really helpful to have around. The race mode is a bit weird, and I didn't have the chance to get into it fully at least yet, so there's not much I can say about it, but there's plenty of levels in it too.

The main part though, is definitely the singleplayer experience, where you have 3 tabs full of levels as of now (Ultimate Edition) and also intro levels tab. There are a lot of levels starting At A and ending on E all having 20 episodes consisting of 5 stages each. Then after you finish all those you get to move along to X row which is basically an expert challenge. I personally dislike the idea behind the episodes, as you have to beat all 5 during one playthrough to get the progress done, because when you beat one the level progress doesn't save, and you have to start an episode over, but that's a minor flaw.

The game is also movement based. It takes a while to get used to the "slide-y" movement, but it's actually very tight, and feels good, not being floppy whatsoever. There are coins scattered throughout all the levels, and the ninja collects them to get some more time for finishing the episode, but those can often be skipped without paying much attention to, because there's usually plenty of time. You can also try to collect them all, as it's often fun to go through an alternate route to gather some, and they provide a pretty tough additional challenge, though I suggest going for them after beating an episode, as you can only access a particular level after beating said episode.

The graphics and music fit together very well. The minimalistic artstyle goes along greatly with this soundtrack. The electronic beats make a great "background noise". There are also plenty of themes to play around with, as you unlock them by beating episodes. Only thing I wish was added would be a theme editor, as I don't think it'd be hard to implement and some of the themes are just straight up bad(For example light blue menu with lighter blue text).

To sum it up, there are some things I have issues with, such as boring waiting game levels with tough parts near the end that basically test the limits of your patience, and the episodic nature of the world hub which doesn't allow for easy quitting, but overall, the game is very good, the movement feels amazing, the physics feel very good once you get used to them and the soundtrack is great.
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