19
Products
reviewed
530
Products
in account

Recent reviews by Soylent

< 1  2 >
Showing 1-10 of 19 entries
512 people found this review helpful
5 people found this review funny
14
12
3
3
2
2
42
46.4 hrs on record (17.7 hrs at review time)
Early Access Review
At first glance, it looks like every other zombie asset flip. But I am impressed how much it goes deeper. Things that would simply be cosmetic in other games have functionality here. I was surprised to find a functional washer/dryer for clothing that uses detergent and needs to be connected to water and power. Sinks can be filled with water, and the water gets dirty if you wash yourself in it. If your friend hasn't washed in a while, you will actually get a whiff of their stink anytime they come near you.

The vehicles all have parts that can be replaced. They have air conditioning, working radios, and even a dome light. If you forget to engage the e-brake, it may roll away. I think there is a way to tow things, but I haven't figured that part out yet. You even have to change the oil on your car when it gets dirty.

Electricity and water isn't just magically in a house. There are actual distribution sites around the map that provide services to regions, and you can shut off an entire region. I don't know why you'd want to do that, but you can. The grid stuff looks very promising already.

There are already some interesting medical features in the game, like insulin for diabetics and a framework for different types of wounds and diseases (even tuberculosis!).

The level design is also very good. Initially when I looting around houses, most homes were just copy pasta. Then I found some of the darker locations like mass burial sites. Yes, every zombie game has those "FEMA' camps, but this one does a good job making it creepy.

I realistically expect this game to be in early access for a few years. I have a feeling it may actually leave early access one day.
Posted October 27, 2025.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
15.1 hrs on record (4.9 hrs at review time)
Nicely packaged little space game with basic combat, weapon/power management, and interesting missions. It's mostly a story-based game and the writing quality is excellent. There are a lot of dialog choices, and a bit of D&D-style dice rolling. It reminds me of a modern version of Space Rangers.
Posted April 2, 2024.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
1.1 hrs on record
It's alright. I don't really like the art style of yellowish and brown colors. The 3D models aren't very detailed, which is probably why you can't zoom in on the people or the buildings to see any animations. Also the resources are placed arbitrarily on the map with no thought to whether it's a logical place for it. For example berry bushes and scrap heaps are in random squares with nothing else around. It should feel organic as if a previous civilization built a town or put something there that's now become ruins, but instead it's all just randomized. It's also still pretty buggy.

If you played Frostpunk, this has the same gameplay but it lacks the personality of Frostpunk. I think it lacks pacing and forces you to make large strides very quickly, or everyone dies. Yet I found myself not really caring if my colonists die or my expeditions fail. On medium difficulty, I had to rush to research and send expeditions, during which the people will start dying off. The expeditions encounter things like a mysterious box and you can choose to open it or not, and that's pretty much the depth of all the choices.

I didn't like the building connections "minigame". You have to manually make connections between buildings like water source and water storage. But that requires selecting a building, clicking the connections tab, clicking the +, clicking another building on the map, then click a tiny green checkmark. But if you need to change a connection because you added a new building or made a mistake, you have to destroy the connections (or the buildings) and lose resources. I think a separate connection tool would work better where you can click on buildings to connect them. Or better yet, just auto-connect them. Obviously I want food going to food storage, why do I need to add a connection? Are the colonists really that dumb? Or if water filtration needs an empty water storage and there is an available one next to it, just make the connection automatically. Overall the connection system feels unnecessary.
I also found it annoying when you open the global map, you can't just press escape to exit the map, but you have to click on your settlement.

Posted July 21, 2023.
Was this review helpful? Yes No Funny Award
 
A developer has responded on Jul 21, 2023 @ 11:39am (view response)
No one has rated this review as helpful yet
52.5 hrs on record (12.9 hrs at review time)
Early Access Review