A simple game that can change dramatically from one round to another, as the game understands how players naturally use its variety of unique weapons and combinations of said weapons, and reflects such in its level design.

Generally a good game, but there's a reason why this game is so incredibly dead. The design is almost too simple, as the game itself presents no real visual appeal. It uses simple colors on simple shapes, and rolls with this idea everywhere. From the menus, to the levels, and even to the characters themselves, being just squares.

While the weapons are fun, and experimenting with combinations can be satisfying, the game play becomes dull and repetitive. There's no real ways that certain weapons complement others in a way that you would really want to try out different combos. The only thing that changes is that you have to adapt to the new weapons you want to use.

While I can't say this game is bad, there's simply better to look towards in the Landfall Franchise, that all improve on this physics based arena style that they are so famous for. Stickfight and Rounds have a similar game play, and while they make use of different mechanics, the mechanics that they use don't get old so quickly.
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