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Recent reviews by SNEED

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2 people found this review helpful
5.6 hrs on record (1.2 hrs at review time)
Completely unplayable in VR. The fact that this is marketed as a VR compatible game is flat-out lying.

TLDR: If you are thinking of buying this for VR, do not, especially at this price. It's like a bad pre-alpha concept

*Character turns himself into knots if you turn around, forcing you to stand straight, use the track-pad both for movement and rotation

*Throwing objects requires the use of one controller for aiming, and one for the throwing movement, making it clunky.

*Constant opening of the inventory menu because both movement and menu are on the track-pad
*You have to hold grip or you drop a weapon, and reload button is assigned to the same track-pad as rotation so you just end up rotating when you try to reload

*You cannot turn off dumb features like touch rotation, so you cannot rest your thumbs on the track-pad

*You cannot crouch because the character has that assigned to a button, so whenever you try to pick something up you are like 30 cm off the floor

*CONSTANT jittering when moving to the point where running is impossible

*Inventory "sphere" is awkwardly placed on the chest rather than hip, so whenever you move your hands anywhere near it you accidentally hit the item and it drops it or opens the inventory menu.

*Flat screen cinematic locked to a specific place so whenever a cinematic starts you have to turn around to face it

*Punching or hitting an enemy with a melee weapon requires you to hold trigger and hit them or you are just gently patting them with it making the already terrible interaction with NPC's even more complicated and jank

*50% of the time when the game is started you have to restart it in "VR Mode" whilst still using your keyboard for menu interaction

*Tool-tips are awkwardly placed so half the time you don't know how to interact with objects because the text is located somewhere where you wont see it

*Menu navigation is utterly and completely moronic and counter-intuitive to the point where you have to think about every button press because "Back" and "Ok" changes between menus
Posted July 31, 2024. Last edited July 31, 2024.
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1 person found this review helpful
5.8 hrs on record (5.5 hrs at review time)
There are more jumping puzzles than action, which ruins the pacing for me. Why don't you implement better stage design rather than padding the game out with jumping puzzles?
Posted October 13, 2021.
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A developer has responded on Oct 14, 2021 @ 12:59pm (view response)
25 people found this review helpful
7 people found this review funny
3
7
1.5 hrs on record
Early Access Review
Wagie wagie, get in cagie
All day long you sweat and ragie
NEET is comfy
NEET is cool
NEET is free from work and school
Wagie trapped and wagie dies
NEET eats tendies, sauce and fries

Posted May 22, 2021.
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