TL;DR: 10/10, a fun adventure through friendly feudal-era Japan. GAME OF THE CENTURY.

The most impressive game I've played in a long time. Really resonated with me.

It's not for everyone, it's difficult at the beginning because you'll be learning the game's rhythms and combat system, but once you do, the entire experience is satisfying. Every boss you defeat is deservedly earned. You really need to pay attention to your enemy's actions and learn how best to respond to them. Along the way, you have skills and "prosthetic tools" that can aid you in your journey, but you'll still need to rely on responding to the enemies' movements with your own parries and attacks to win. This is not a game you can win by haphazardly hacking and slashing. However, as previously stated, it feels so satisfying once you get it. You'll really feel yourself getting better at the game, and before long, you'll be running circles around every enemy you see. For instance, a boss at the halfway point of the game took me around 28 tries to defeat, but after that my playthrough took a real turning point. Every antecedent boss took me less than 10 tries to beat, and I even beat some on my first try.

Though you can acquire skills, and upgrades to enhance your longevity in battle, it's not like other Action RPG's where you can grind, overlevel, tank hits and stomp on your enemies. You still need to be good at the game. The game has a high skill ceiling.

Apart from the deep, complex combat system, the world has an air of mystery. In true Dark Souls fashion, details and lore can be found by examining the environment, talking to NPC's, and reading item descriptions. However, what sets the narrative structure apart from Dark Souls' is that Sekiro's story is much more "personal." You don't project yourself onto a nameless character this time around, you play as a character with a name, and personality, an actual participant of the world. Some of your decisions affect the world around you, as well as the ending you'll get. Overall, I liked the combination of Sekiro's narrative structure, and Dark Souls' world building. It has a surface-level story, but deeper meaning can be gained by examining environments, item descriptions, and talking to NPCs It's so satisfying to see something or someone in the environment and make the connection to something a character said for instance. On the note of the characters, a lot of them are likable, and build the world well, and really make it come alive.

This is not Game of the Year anymore, this is... GAME OF THE CENTURY.
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