Usually, I'll write very long negative reviews, but just this once I'll save myself the effort and go on to say that, from what I've played on launch week, the game isn't worth outstanding outrage. In fact, nothing about it is.

In terms of story it is tolerable enough to go through, but it is not compelling mostly due to the pieced up nature of the live-service model barring it from a conclusion, and even the conclusion for the first season that they have lacks any weight other than the shock factor of "Why yes, your beloved icon of the Arkham games died like a chump.", and even then I'm still at the belief it's been done as a marketing ploy because, aside from the fact that the prologue has the first combat area of the Arkham Asylum game and the location plastered all over it (which you just visit in cutscene format by the way), along with a museum about the previous Arkham games which you only visit once and function like a YouTube Arkham lore video, you could never tell in a million years this takes place in the Arkham universe.

In terms of technical and gameplay design, its not risky or innovative enough to warrant me even giving a two cents on the matter. It's just more of what I've seen before: a third person live service squad shooter meant to milk your wallet, with an underwhelming late game grind and some "teamwork" that is much less teamwork more like 4 people all running 4 separate games of singleplayer shooting the same grunts on the same missions repeated over and over. There's no synergy involved, no mixing and matching. Anyone who thought of buying this game for the team dynamic has probably moved on to other co-op games with similar launch windows like Helldivers 2 long ago by now, which actually include proper cooperation.

Everyone is tired of the genre, but Warner Bros really desperately seems to just want their own money machine like Fortnite or Apex without the actual investment.
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