I WILL KILL YOU!!!!!
Don't lose your courage no matter what, if we give in then the game is over.

bind TAB +shownet
bind TAB +shownet

alias +jumpthrow "+jump; -attack"


: alias -jumpthrow -jump
bind z +jumpthrow

con_filter_text damage
con_filter_text_out Player:

con_filter_enable 2
developer 1
con_filter_text "Damage"
con_filter_text "Damage given"




bind alt "toggle cl_righthand 0 1";cl_crosshair_drawoutline 0;cl_crosshaircolor 1;cl_crosshairdot 0;cl_crosshairgap -2;cl_crosshairsize 3;cl_crosshairstyle 4;cl_crosshairthickness .75;bind mwheelup +jump;bind mwheeldown +jump;cl_crosshair_drawoutline 1;bind r "+reload; r_cleardecals";bind "a" "+moveleft; r_cleardecals"; bind "d" "+moveright; r_cleardecals"; bind "s" "+back; r_cleardecals"; bind "w" "+forward; r_cleardecals"
Don't lose your courage no matter what, if we give in then the game is over.

bind TAB +shownet
bind TAB +shownet

alias +jumpthrow "+jump; -attack"


: alias -jumpthrow -jump
bind z +jumpthrow

con_filter_text damage
con_filter_text_out Player:

con_filter_enable 2
developer 1
con_filter_text "Damage"
con_filter_text "Damage given"




bind alt "toggle cl_righthand 0 1";cl_crosshair_drawoutline 0;cl_crosshaircolor 1;cl_crosshairdot 0;cl_crosshairgap -2;cl_crosshairsize 3;cl_crosshairstyle 4;cl_crosshairthickness .75;bind mwheelup +jump;bind mwheeldown +jump;cl_crosshair_drawoutline 1;bind r "+reload; r_cleardecals";bind "a" "+moveleft; r_cleardecals"; bind "d" "+moveright; r_cleardecals"; bind "s" "+back; r_cleardecals"; bind "w" "+forward; r_cleardecals"
Currently Offline
Comments
Willie Revillame Jun 29, 2018 @ 12:59am 
+rep So pro
☜☠☞Cailvin☜☠☞ Feb 1, 2018 @ 10:03pm 
1v1

bot_kick;
mp_freezetime 1;
mp_round_restart_delay 5;
mp_maxrounds 16;
mp_match_can_clinch 1;
mp_overtime_enable 1;
mp_limitteams 1;

mp_free_armor 1;
mp_ct_default_primary weapon_ak47;
mp_t_default_primary weapon_ak47;
mp_ct_default_secondary weapon_p250;
mp_t_default_secondary weapon_p250;
mp_weapons_allow_map_placed 0;
mp_death_drop_gun 0;
mp_ignore_round_win_conditions 0;
mp_halftime 1;
mp_halftime_duration 8;
mp_warmup_end;
mp_restartgame 3;