💦 FULL SET: Tower chess - Full Gallery 2025

A synergy building Tower Defense with highly strategic gameplay. Battle with over 30+ units10+ synergies and 70+ unique items. 

Bring havoc on the hordes of enemies who want to bring you down.

Get a busted build going by utilizing a strategy of your choosing.

Reroll and gambleor play to it slow to build up your economy.


Modern Chrome and Firefox browsers are supported.

https://discord.gg/YHczhVrZzz -> report bugs,  give feedback, get your cloud save code or just hang out :)

Updated 3 days ago
StatusPrototype
PlatformsHTML5
Rating
Authorthefakeborzi
GenreAction
Made withlibGDX, Box2D
TagsTower Defense, Turn-Based Combat
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse, Touchscreen
AccessibilityConfigurable controls, Interactive tutorial

Development log

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Comments

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There's a bug. When you drag a gold miner (I don't know for other units) the whole game goes black and only cursor is seen) so I had to refresh browser.
Edit: it's not just a specific unit. I tried it on a Paladin same went black.

Thanks for the bug report!

Any specific thing you did so I can reproduce it (I tried dragging those units and it was fine)...I'm using chrome browser.

I'm using brave browser. I don't think I've done anything specific. Just tried to drag a hero to place on the map.

the same thing happened to me after a while of playing. So it was working fine until the bug

Ill keep an eye open on what could cause it...

The description for secret stash is missing the word "have"

Thanks, it should be corrected now!

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If you need - i can draw few units for you for free.

Oh my, thanks for the offer! That is very generous and I won't say no...I messaged you on boosty :) 

Oh my goodness my plans were thrown away such an addictive game! lol

Thanks for playing and the nice comment :D 

This game kept me entertained for days! Do you have a tip jar?

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Thanks! Really nice of you, but no I don't take payments :)

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Really good game, congratulations.

Thanks!

I am becoming obsessed with this game. I lack the mental flexibility, skill tree smarts, and working memory to make a synergistic build out of RNG- provided components, but bygawd I am going to keep trying, apparently.

*dies on wave 14. again*

Keep at it :D

I did get up to wave 57 at one point... and then the game crashed.  *cries*

Ahh, that's a bummer...I try to keep on top of most crash reports, if you notice anything that might have caused it let me know!

Couple questions

-when the king levels up, does he gain HP? Or is leveling meaningless once you've maxxed out all the skills?

-getting a perfect score on all the maps gets you 12/24 stars. How do you get the other twelve stars? Is there more content coming?

you can switch the orc boss to the slime boss, unlocks the other stars with new enemy waves and abilities.

- No the level up currently does not do anything, I might change that in the future but I have to think of a concept (if one exist) to make that work without making the entire game a grinding slog

- Bottom left in the level selection view lets you switch out the boss for new level variants and waves.

Thanks for playing!

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Very cool TD! Some sound effects are rather loud. Maybe they are stacking and therefore the volume is multiplied?

I like it that there are also skills/levelups to have some progress and continue playing :)

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Thanks and good hint! You can btw lower the sounds volume in the menu...but I will check if there are sounds layering :)

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Nice TD

Thanks!

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Addictive and very fun :D. I hope you keep developing this

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Thanks for playing and yes, there is still a lot planned for sure :)

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Very cool, can't stop playing it :D

thanks!

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Very good game!

Thanks!

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Very sleek tower game! It gets addictive very quickly! Your tooltip setup/system is rather helpful and rare to see. I'm eased into the gameplay so smoothly without the slowness of usual tutorials that take forever. 

One feature I recommend is a Sudden Death / Critical Health bonus. When the King/Queen you protect is at 10% health or lower, your unit team size increases by one just for that round---only occurs once and also goes away when health recovers above 10%. Because you're very likely to lose at such low health, I think it'd give the player a motivational "Hail Mary" hopeful chance of making a way out of this unlikely situation.

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Appreciate that, and yeah I think such a feature could be interesting....thanks for the suggestion!

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Great game!

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Thanks! Great assets being used... ;)

btw - you misspelled my name in credits)

My bad, will be fixed in the next patch :D 

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Playing with the new endless mode is fun, I like the changes to flying.  I think that so far for me, the biggest thing has been some of the clarity on what certain keywords mean.  There is a perk for I believe it was "Invoke" or "Conjure" or something of the sort and I don't know what that applies to.  

Maybe giving either a key to look at or a tooltip on hover for some of those keywords would help give some clarity to what they apply to.  I also will parrot some of the other commenters on here that mention its hard to get an interesting run outside of endless mode.  I find myself getting to 50-60 before my run actually ends.  Maybe some more waves would allow some interesting builds to be created before hopping into endless.

Regarding the first point...I'm cooking something up that should help with that. And regarding the second, I'll just need some more time to come up with new enemy types and stuff. But yeah that will all get added!

In the meantime, I suggest joining the discord. There are quite a few discussions about balancing and improvements to UI, bugs etc. on a regular basis. Much easier to discuss there than here :) Thanks for playing and your feedback!

New update includes item "recommendations", which should make it clear what items benefit which specific units.

Would love an endless mode, even if its the same wave over and over just to experiment

Same :)

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Endless mode got added today! It's the same wave over and over for now. Let me know what you guys think.

I think the endless mode is great, however I was able to get a game to actually go endless despite the increasing hp (got to wave 110 without mobs leaving the spawning area).  Beasts with the instakill augment gave me basically stunlockable mobs that die eventually no matter what.  I might add in a boss wave every 10 waves that also has increasing hp.  This would be a good way to actually test the build you have.  Potentially give some enemies modifiers too that could ignore fear/stun so that you have to have a somewhat diverse board to clear these.

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This might sound weird but I'm actually shocked that people played to level 110 :D That's awesome, thanks for playing!

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Okay, I finally got around to improving endless mode. I made the following changes: 

- nerfing the execution item (I know that might not be popular but I think it means that only 1 strategy is viable for endless mode)

- in endless mode, enemies now gain new abilities during over time, so you have to adapt your strategy and unit composition

- implemented flying (for endless mode only at the moment)

This is actually really good, Sorry for the late response.  I think in some cases, it is actually good to have a run be ended randomly in endless mode (Its part of seeing how good your run actually is vs just being able to kill random enemies easier).  Im gonna play around with new endless and see if I can get anything crazy going again

I LOVE this Game. Cant wait for the Updates. New Maps or longer Levels would be nice. 21 Rounds are over very fast. You can get Max 1 Gold Unit. And the Mercenaries are to powerful. When u have 4 its Game Over. Even with lvl 1 Units. Sorry for my English. Im German.

Dein Deutsch ist gut..ich bin auch Deutscher :D Danke für deinen Kommentar, das wird *alles* kommen! 

Mercenaries = Rogues? 

Genau :) Sobald man den 4er Bonus hat ist es quasi GG. Spiele das wirklich täglich^^

Nur weil es mehr englische Leser gibt: I released a "nerf" patch for rogues that makes them harder to assemble and reduces the overall strength of crit synergy to make other strategies more viable - thanks for playing and your feedback, let me know if it is now better. FYI I might test a few bigger changes as well coming up, so join the discord if you want to give more feedback and weight in on new changes early.

Well, it's a pretty nice game, but it ends sooner than you pick up some interesting deck.

Thanks for the nice comment, made my day!


Yes, there will be a lot more content in the final version and I will constantly be updating this here. Just now I added sounds and some additional balancing/content, for example.