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Dzzee (2021)
A downloadable game for Windows, macOS, and Linux
This game started out as an entry for PyWeek#32 and was then ported to C.
How to play: Control the white rectangle with the UP and DOWN arrow keys. Stay on the lanes, avoid the gaps. Survive longest and retain health points for high score.
The universal Win32 (Win 9x-Win11) build uses mingw-w64 and the Win32 API directly, and supports Direct3D 3.0, Direct3D 5, Direct3D 7, Direct3D 8, DirectDraw (software renderer), GDI (software renderer), 3dfx Glide 2.x (compatible with Glide wrappers such as nGlide) as well as OpenGL 1.1.
The macOS build (>= 10.14.6) uses Xcode, OpenGL, OpenAL and Cocoa.
The "modern" Windows build uses mingw-w64 and SDL2.
The PS Vita Homebrew port uses Vita SDK and libvita2d.
The 3DS Homebrew port uses devkitPro and citro2d.
The NDS Homebrew port uses devkitPro.
The PSP Homebrew port uses pspsdk.
The Gamecube and Wii ports use devkitPro.
The PS1 (PSX) port uses PSn00bSDK.
The PS2 port uses ps2sdk.
The retro ports use OpenWatcom and DJGPP (there are multiple builds, using OSMesa, a custom renderer, and 3Dfx Glide).
The Maemo ports use X11/Xlib and Xv, ESD (N800, N810), EGL+GLESv2, Pulse Audio (N900, N9) and XSHM, Pulse Audio (Maemo Leste).
Retro port testing and debugging with help from Vogons Forum members.
Project webpage: https://thp.io/2021/dzzee/